CMDR Derpl Zork profile
(Python)
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 570 936 471 cr |
Credits spent on ships | 199 746 691 cr |
Credits spent on outfitting | 313 862 019 cr |
Credits spent on repairs | 2 255 385 cr |
Credits spent on fuel | 106 361 cr |
Credits spent on munitions | 383 341 cr |
Insurance claims | 31 |
Total claim costs | 42 577 191 cr |
Combat |
|
Bounties claimed | 333 |
Profit from bounties | 12 859 333 cr |
Combat bonds | 149 |
Profit from combat bonds | 5 290 431 cr |
Assassinations | 6 |
Profit from assassinations | 317 284 cr |
Highest single reward | 386 330 cr |
Skimmers killed | 104 |
Crime |
|
Fines issued | 45 |
Lifetime fines value | 104 182 cr |
Bounties received/earned | 45 |
Lifetime bounty value | 25 350 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 137 799 cr |
Commodities smuggled | 41 |
Average profit | 13 780 cr |
Highest single transaction | 44 266 cr |
Trading |
|
Market network | 54 |
Trading profit | 287 743 148 cr |
Commodities traded | 8 566 |
Average profit | 1 050 157 cr |
Highest single transaction | 106 210 624 cr |
Mining |
|
Profits from mining | 280 828 955 cr |
Minerals refined | 767 |
Materials collected | 2 581 |
Exploration |
|
Systems visited | 4 816 |
Profits from exploration | 168 326 533 cr |
Level 2 detailed scans | 6 485 |
Level 3 detailed scans | 7 381 |
Highest payout | 4 483 426 cr |
Total hyperspace distance | 126 251 ly |
Total hyperspace jumps | 5 897 |
Max distance from start | 25 378,05 ly |
Max distance from Sol | 25 389,04 ly |
Max distance from Colonia | 23 380,68 ly |
Approximate time played | 3W 1D 7H 49M |
Passengers |
|
Total bulk passengers delivered | 4 |
Total VIPs delivered | 16 |
Total delivered | 20 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 91 992 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 63 |
Grade 1 upgrades generated | 30 |
Grade 2 upgrades generated | 18 |
Grade 3 upgrades generated | 6 |
Grade 4 upgrades generated | 6 |
Grade 5 upgrades generated | 3 |
Crew |
|
Crew credits earned | 15 622 219 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 1M 54S |
Time in gunner role | 8M 12S |