CMDR Nomad2172 profile
(Federal Corvette)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 12 873 927 094 cr |
Credits spent on ships | 2 060 815 458 cr |
Credits spent on outfitting | 5 029 540 003 cr |
Credits spent on repairs | 85 929 868 cr |
Credits spent on fuel | 2 110 767 cr |
Credits spent on munitions | 6 323 514 cr |
Insurance claims | 268 |
Total claim costs | 313 438 837 cr |
Combat |
|
Bounties claimed | 22 653 |
Profit from bounties | 1 312 378 383 cr |
Combat bonds | 3 766 |
Profit from combat bonds | 87 402 711 cr |
Assassinations | 305 |
Profit from assassinations | 300 918 730 cr |
Highest single reward | 1 695 100 cr |
Skimmers killed | 277 |
Crime |
|
Fines issued | 420 |
Lifetime fines value | 1 121 066 cr |
Bounties received/earned | 414 |
Lifetime bounty value | 499 500 cr |
Highest bounty issued | 31 300 cr |
Smuggling |
|
Black market network | 24 |
Black market profit | 2 107 148 cr |
Commodities smuggled | 534 |
Average profit | 35 119 cr |
Highest single transaction | 455 850 cr |
Trading |
|
Market network | 315 |
Trading profit | 10 650 917 942 cr |
Commodities traded | 403 804 |
Average profit | 4 434 187 cr |
Highest single transaction | 637 393 536 cr |
Mining |
|
Profits from mining | 9 835 644 859 cr |
Minerals refined | 8 229 |
Materials collected | 32 361 |
Exploration |
|
Systems visited | 12 396 |
Profits from exploration | 644 710 713 cr |
Level 2 detailed scans | 26 629 |
Level 3 detailed scans | 57 017 |
Highest payout | 17 042 044 cr |
Total hyperspace distance | 487 343 ly |
Total hyperspace jumps | 19 912 |
Max distance from start | 25 910,73 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 28 595,78 ly |
Approximate time played | 33W 9H 19M |
Passengers |
|
Total bulk passengers delivered | 4 094 |
Total VIPs delivered | 27 |
Total delivered | 4 121 |
Total ejected | 18 |
Search and Rescue |
|
Total items rescued | 155 |
Total profit | 4 989 246 cr |
Total rescue transactions | 12 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 3 017 |
Grade 1 upgrades generated | 624 |
Grade 2 upgrades generated | 350 |
Grade 3 upgrades generated | 532 |
Grade 4 upgrades generated | 638 |
Grade 5 upgrades generated | 873 |
Crew |
|
Crew credits earned | 2 906 487 722 cr |
Crew hired | 44 |
Crew fired | 34 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 43M 24S |
Time in gunner role | 29M 35S |