CMDR Lord_Gaav profile
(Python)
Federation: Lieutenant
Empire: Squire
Balance |
|
---|---|
Current assets | 1 153 890 938 cr |
Credits spent on ships | 367 456 054 cr |
Credits spent on outfitting | 546 268 111 cr |
Credits spent on repairs | 5 287 864 cr |
Credits spent on fuel | 170 782 cr |
Credits spent on munitions | 127 527 cr |
Insurance claims | 11 |
Total claim costs | 23 955 127 cr |
Combat |
|
Bounties claimed | 1 475 |
Profit from bounties | 49 984 753 cr |
Combat bonds | 3 |
Profit from combat bonds | 30 000 cr |
Assassinations | 27 |
Profit from assassinations | 1 394 854 cr |
Highest single reward | 617 900 cr |
Skimmers killed | 10 |
Crime |
|
Fines issued | 24 |
Lifetime fines value | 11 967 cr |
Bounties received/earned | 47 |
Lifetime bounty value | 156 550 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 76 |
Trading profit | 335 942 886 cr |
Commodities traded | 47 048 |
Average profit | 1 399 762 cr |
Highest single transaction | 114 725 520 cr |
Mining |
|
Profits from mining | 225 080 629 cr |
Minerals refined | 431 |
Materials collected | 6 481 |
Exploration |
|
Systems visited | 2 539 |
Profits from exploration | 337 700 138 cr |
Level 2 detailed scans | 3 554 |
Level 3 detailed scans | 8 172 |
Highest payout | 3 827 013 cr |
Total hyperspace distance | 174 937 ly |
Total hyperspace jumps | 3 313 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 22 687,05 ly |
Approximate time played | 2W 4D 16M |
Passengers |
|
Total bulk passengers delivered | 933 |
Total VIPs delivered | 216 |
Total delivered | 1 149 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 19 |
Total profit | 551 959 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 560 |
Grade 1 upgrades generated | 260 |
Grade 2 upgrades generated | 105 |
Grade 3 upgrades generated | 105 |
Grade 4 upgrades generated | 48 |
Grade 5 upgrades generated | 42 |