CMDR Reaper N7 profile
(Type-9 Heavy)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 14 535 492 571 cr |
Credits spent on ships | 2 277 958 403 cr |
Credits spent on outfitting | 9 100 432 777 cr |
Credits spent on repairs | 96 841 683 cr |
Credits spent on fuel | 1 354 198 cr |
Credits spent on munitions | 2 461 972 cr |
Insurance claims | 187 |
Total claim costs | 497 238 712 cr |
Combat |
|
Bounties claimed | 1 509 |
Profit from bounties | 61 070 434 cr |
Combat bonds | 3 069 |
Profit from combat bonds | 134 680 000 cr |
Assassinations | 38 |
Profit from assassinations | 1 213 507 cr |
Highest single reward | 194 069 cr |
Skimmers killed | 222 |
Crime |
|
Fines issued | 226 |
Lifetime fines value | 2 080 823 cr |
Bounties received/earned | 181 |
Lifetime bounty value | 302 594 cr |
Highest bounty issued | 12 360 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 9 950 604 cr |
Commodities smuggled | 2 810 |
Average profit | 343 124 cr |
Highest single transaction | 1 282 608 cr |
Trading |
|
Market network | 154 |
Trading profit | 22 271 466 298 cr |
Commodities traded | 1 067 230 |
Average profit | 10 671 522 cr |
Highest single transaction | 1 262 940 208 cr |
Mining |
|
Profits from mining | 14 624 184 684 cr |
Minerals refined | 15 044 |
Materials collected | 24 406 |
Exploration |
|
Systems visited | 38 134 |
Profits from exploration | 4 872 293 408 cr |
Level 2 detailed scans | 30 002 |
Level 3 detailed scans | 273 048 |
Highest payout | 15 675 888 cr |
Total hyperspace distance | 2 045 144 ly |
Total hyperspace jumps | 45 935 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 47 466,54 ly |
Approximate time played | 25W 3D 8H 20M |
Passengers |
|
Total bulk passengers delivered | 5 521 |
Total VIPs delivered | 2 828 |
Total delivered | 8 349 |
Total ejected | 88 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 22 525 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 2 159 |
Grade 1 upgrades generated | 309 |
Grade 2 upgrades generated | 172 |
Grade 3 upgrades generated | 281 |
Grade 4 upgrades generated | 300 |
Grade 5 upgrades generated | 1 097 |
Crew |
|
Crew credits earned | 10 140 351 cr |
Crew hired | 6 |
Crew fired | 2 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 3H 30M 6S |