CMDR Hathor86 profile
(Beluga Liner)
Federation: Chief Petty Officer
Empire: Viscount
Balance |
|
---|---|
Current assets | 2 168 658 925 cr |
Credits spent on ships | 607 138 001 cr |
Credits spent on outfitting | 980 553 445 cr |
Credits spent on repairs | 7 947 339 cr |
Credits spent on fuel | 490 365 cr |
Credits spent on munitions | 879 115 cr |
Insurance claims | 50 |
Total claim costs | 65 962 948 cr |
Combat |
|
Bounties claimed | 795 |
Profit from bounties | 34 359 926 cr |
Combat bonds | 185 |
Profit from combat bonds | 5 981 200 cr |
Assassinations | 21 |
Profit from assassinations | 5 492 254 cr |
Highest single reward | 396 150 cr |
Skimmers killed | 94 |
Crime |
|
Fines issued | 169 |
Lifetime fines value | 236 860 cr |
Bounties received/earned | 186 |
Lifetime bounty value | 95 575 cr |
Highest bounty issued | 9 125 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 831 040 cr |
Commodities smuggled | 47 |
Average profit | 41 552 cr |
Highest single transaction | 308 860 cr |
Trading |
|
Market network | 145 |
Trading profit | 50 835 706 cr |
Commodities traded | 28 768 |
Average profit | 67 962 cr |
Highest single transaction | 4 195 392 cr |
Mining |
|
Profits from mining | 37 455 404 cr |
Minerals refined | 2 792 |
Materials collected | 14 991 |
Exploration |
|
Systems visited | 18 745 |
Profits from exploration | 1 507 355 068 cr |
Level 2 detailed scans | 24 923 |
Level 3 detailed scans | 54 517 |
Highest payout | 9 809 014 cr |
Total hyperspace distance | 1 089 578 ly |
Total hyperspace jumps | 21 774 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 581,49 ly |
Approximate time played | 10W 19H 28M |
Passengers |
|
Total bulk passengers delivered | 1 490 |
Total VIPs delivered | 232 |
Total delivered | 1 722 |
Total ejected | 26 |
Search and Rescue |
|
Total items rescued | 9 |
Total profit | 115 719 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 957 |
Grade 1 upgrades generated | 421 |
Grade 2 upgrades generated | 120 |
Grade 3 upgrades generated | 108 |
Grade 4 upgrades generated | 99 |
Grade 5 upgrades generated | 209 |
Multi-Crew |
|
Total time in multi-crew | 6H 4M 50S |
Time in gunner role | 2H 7M 26S |