CMDR SockenPuppe profile
(Diamondback Explorer)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 4 362 446 440 cr |
Credits spent on ships | 549 409 129 cr |
Credits spent on outfitting | 730 768 744 cr |
Credits spent on repairs | 7 008 642 cr |
Credits spent on fuel | 409 577 cr |
Credits spent on munitions | 530 669 cr |
Insurance claims | 70 |
Total claim costs | 67 268 608 cr |
Combat |
|
Bounties claimed | 454 |
Profit from bounties | 12 586 530 cr |
Combat bonds | 4 |
Profit from combat bonds | 88 262 cr |
Assassinations | 1 |
Profit from assassinations | 103 876 cr |
Highest single reward | 432 180 cr |
Skimmers killed | 145 |
Crime |
|
Fines issued | 355 |
Lifetime fines value | 252 436 cr |
Bounties received/earned | 135 |
Lifetime bounty value | 47 485 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 1 051 398 cr |
Commodities smuggled | 429 |
Average profit | 11 554 cr |
Highest single transaction | 125 496 cr |
Trading |
|
Market network | 349 |
Trading profit | 871 855 957 cr |
Commodities traded | 254 707 |
Average profit | 532 269 cr |
Highest single transaction | 17 492 400 cr |
Mining |
|
Profits from mining | 52 417 755 cr |
Minerals refined | 1 774 |
Materials collected | 39 149 |
Exploration |
|
Systems visited | 9 818 |
Profits from exploration | 1 566 210 120 cr |
Level 2 detailed scans | 47 685 |
Level 3 detailed scans | 48 017 |
Highest payout | 18 918 077 cr |
Total hyperspace distance | 505 648 ly |
Total hyperspace jumps | 13 313 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 12W 19H 37M |
Passengers |
|
Total bulk passengers delivered | 747 |
Total VIPs delivered | 1 903 |
Total delivered | 2 650 |
Total ejected | 22 |
Search and Rescue |
|
Total items rescued | 58 |
Total profit | 1 462 877 cr |
Total rescue transactions | 20 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 296 |
Grade 1 upgrades generated | 84 |
Grade 2 upgrades generated | 86 |
Grade 3 upgrades generated | 66 |
Grade 4 upgrades generated | 43 |
Grade 5 upgrades generated | 17 |