CMDR Accursed profile
(Krait MkII)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 6 408 338 370 cr |
Credits spent on ships | 1 747 253 048 cr |
Credits spent on outfitting | 6 316 751 192 cr |
Credits spent on repairs | 38 895 294 cr |
Credits spent on fuel | 857 313 cr |
Credits spent on munitions | 6 931 084 cr |
Insurance claims | 24 |
Total claim costs | 120 189 361 cr |
Combat |
|
Bounties claimed | 9 592 |
Profit from bounties | 527 535 816 cr |
Combat bonds | 8 018 |
Profit from combat bonds | 305 836 690 cr |
Assassinations | 178 |
Profit from assassinations | 200 547 885 cr |
Highest single reward | 618 399 cr |
Skimmers killed | 67 |
Crime |
|
Fines issued | 144 |
Lifetime fines value | 487 356 cr |
Bounties received/earned | 167 |
Lifetime bounty value | 112 185 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 4 613 620 cr |
Commodities smuggled | 368 |
Average profit | 124 692 cr |
Highest single transaction | 3 888 378 cr |
Trading |
|
Market network | 151 |
Trading profit | 12 092 517 260 cr |
Commodities traded | 66 163 |
Average profit | 7 319 926 cr |
Highest single transaction | 849 686 016 cr |
Mining |
|
Profits from mining | 11 527 885 939 cr |
Minerals refined | 26 954 |
Materials collected | 67 027 |
Exploration |
|
Systems visited | 16 206 |
Profits from exploration | 2 058 692 904 cr |
Level 2 detailed scans | 67 356 |
Level 3 detailed scans | 78 456 |
Highest payout | 14 587 154 cr |
Total hyperspace distance | 830 665 ly |
Total hyperspace jumps | 21 449 |
Max distance from start | 65 628,08 ly |
Max distance from Sol | 65 627,06 ly |
Max distance from Colonia | 46 612,96 ly |
Approximate time played | 17W 1D 8H 2M |
Search and Rescue |
|
Total items rescued | 147 |
Total profit | 1 181 388 cr |
Total rescue transactions | 43 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 3 744 |
Grade 1 upgrades generated | 438 |
Grade 2 upgrades generated | 390 |
Grade 3 upgrades generated | 787 |
Grade 4 upgrades generated | 839 |
Grade 5 upgrades generated | 1 290 |
Crew |
|
Crew credits earned | 1 224 494 132 cr |
Crew hired | 12 |
Crew fired | 10 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 17H 41M 21S |
Time in gunner role | 21M 24S |
Time in fighter con role | 2H 17M 31S |
Total credits accrued | 747 778 cr |