CMDR Wulcon profile
(Asp Explorer)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 5 298 502 509 cr |
Credits spent on ships | 864 403 960 cr |
Credits spent on outfitting | 2 269 748 488 cr |
Credits spent on repairs | 19 337 183 cr |
Credits spent on fuel | 2 013 479 cr |
Credits spent on munitions | 762 714 cr |
Insurance claims | 18 |
Total claim costs | 100 132 277 cr |
Combat |
|
Bounties claimed | 1 747 |
Profit from bounties | 45 294 184 cr |
Combat bonds | 230 |
Profit from combat bonds | 4 367 357 cr |
Assassinations | 21 |
Profit from assassinations | 6 650 485 cr |
Highest single reward | 489 320 cr |
Skimmers killed | 234 |
Crime |
|
Fines issued | 477 |
Lifetime fines value | 370 186 cr |
Bounties received/earned | 204 |
Lifetime bounty value | 146 670 cr |
Highest bounty issued | 13 420 cr |
Smuggling |
|
Black market network | 16 |
Black market profit | 792 447 cr |
Commodities smuggled | 133 |
Average profit | 28 302 cr |
Highest single transaction | 334 152 cr |
Trading |
|
Market network | 214 |
Trading profit | 557 159 095 cr |
Commodities traded | 346 982 |
Average profit | 248 510 cr |
Highest single transaction | 1 622 608 cr |
Mining |
|
Profits from mining | 3 630 772 cr |
Minerals refined | 754 |
Materials collected | 9 174 |
Exploration |
|
Systems visited | 16 430 |
Profits from exploration | 2 730 504 977 cr |
Level 2 detailed scans | 48 895 |
Level 3 detailed scans | 164 870 |
Highest payout | 11 841 072 cr |
Total hyperspace distance | 586 597 ly |
Total hyperspace jumps | 22 632 |
Max distance from start | 65 371,18 ly |
Max distance from Sol | 65 427,84 ly |
Max distance from Colonia | 47 344,94 ly |
Approximate time played | 10W 5H 3M |
Passengers |
|
Total bulk passengers delivered | 22 837 |
Total VIPs delivered | 956 |
Total delivered | 23 793 |
Total ejected | 11 |
Search and Rescue |
|
Total items rescued | 18 |
Total profit | 196 910 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 423 |
Grade 1 upgrades generated | 131 |
Grade 2 upgrades generated | 42 |
Grade 3 upgrades generated | 91 |
Grade 4 upgrades generated | 50 |
Grade 5 upgrades generated | 109 |
Crew |
|
Crew credits earned | 460 756 006 cr |
Crew hired | 7 |
Crew fired | 5 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 3H 32M 7S |
Time in gunner role | 24M 57S |
Time in fighter con role | 7M 51S |
Total credits accrued | 350 980 cr |