CMDR Old Thrasbarg profile
(Diamondback Explorer)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7 291 183 789 cr |
Credits spent on ships | 1 009 958 217 cr |
Credits spent on outfitting | 2 804 049 583 cr |
Credits spent on repairs | 51 138 258 cr |
Credits spent on fuel | 315 717 cr |
Credits spent on munitions | 1 595 268 cr |
Insurance claims | 75 |
Total claim costs | 376 436 803 cr |
Combat |
|
Bounties claimed | 3 970 |
Profit from bounties | 339 035 765 cr |
Combat bonds | 490 |
Profit from combat bonds | 16 561 273 cr |
Assassinations | 14 |
Profit from assassinations | 9 748 408 cr |
Highest single reward | 1 289 571 cr |
Skimmers killed | 31 |
Crime |
|
Fines issued | 270 |
Lifetime fines value | 2 756 756 cr |
Bounties received/earned | 114 |
Lifetime bounty value | 86 955 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 13 919 502 cr |
Commodities smuggled | 1 416 |
Average profit | 927 967 cr |
Highest single transaction | 8 706 019 cr |
Trading |
|
Market network | 217 |
Trading profit | 6 980 254 279 cr |
Commodities traded | 86 245 |
Average profit | 4 989 460 cr |
Highest single transaction | 543 434 108 cr |
Mining |
|
Profits from mining | 2 971 744 570 cr |
Minerals refined | 15 297 |
Materials collected | 17 713 |
Exploration |
|
Systems visited | 12 580 |
Profits from exploration | 1 020 592 473 cr |
Level 2 detailed scans | 23 260 |
Level 3 detailed scans | 30 323 |
Highest payout | 11 942 194 cr |
Total hyperspace distance | 663 401 ly |
Total hyperspace jumps | 17 451 |
Max distance from start | 37 075,20 ly |
Max distance from Sol | 37 080,76 ly |
Max distance from Colonia | 37 413,32 ly |
Approximate time played | 14W 6D 4H 39M |
Passengers |
|
Total bulk passengers delivered | 7 694 |
Total VIPs delivered | 5 904 |
Total delivered | 13 598 |
Total ejected | 140 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 163 066 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 721 |
Grade 1 upgrades generated | 232 |
Grade 2 upgrades generated | 142 |
Grade 3 upgrades generated | 159 |
Grade 4 upgrades generated | 104 |
Grade 5 upgrades generated | 84 |
Crew |
|
Crew credits earned | 707 825 627 cr |
Crew hired | 71 |
Crew fired | 64 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 6H 7M 37S |
Time in gunner role | 35S |
Time in fighter con role | 6M 5S |