CMDR iconeo profile
(Krait Phantom)
Federation: Lieutenant
Empire: King
Balance |
|
---|---|
Current assets | 4 059 376 208 cr |
Credits spent on ships | 844 832 558 cr |
Credits spent on outfitting | 2 178 971 222 cr |
Credits spent on repairs | 2 874 232 cr |
Credits spent on fuel | 636 757 cr |
Credits spent on munitions | 202 255 cr |
Insurance claims | 7 |
Total claim costs | 78 169 746 cr |
Combat |
|
Bounties claimed | 115 |
Profit from bounties | 9 647 825 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 7 |
Profit from assassinations | 2 884 446 cr |
Highest single reward | 483 057 cr |
Skimmers killed | 20 |
Crime |
|
Fines issued | 61 |
Lifetime fines value | 82 113 cr |
Bounties received/earned | 30 |
Lifetime bounty value | 18 200 cr |
Highest bounty issued | 1 400 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 136 822 cr |
Commodities smuggled | 50 |
Average profit | 8 048 cr |
Highest single transaction | 33 144 cr |
Trading |
|
Market network | 111 |
Trading profit | 514 596 764 cr |
Commodities traded | 174 500 |
Average profit | 590 811 cr |
Highest single transaction | 17 550 987 cr |
Mining |
|
Profits from mining | 55 cr |
Minerals refined | 2 |
Materials collected | 3 088 |
Exploration |
|
Systems visited | 10 290 |
Profits from exploration | 474 665 335 cr |
Level 2 detailed scans | 8 283 |
Level 3 detailed scans | 28 066 |
Highest payout | 10 046 930 cr |
Total hyperspace distance | 252 758 ly |
Total hyperspace jumps | 13 054 |
Max distance from start | 26 018,72 ly |
Max distance from Sol | 12 673,78 ly |
Max distance from Colonia | 22 476,92 ly |
Approximate time played | 6W 2D 7H 35M |
Passengers |
|
Total bulk passengers delivered | 613 |
Total VIPs delivered | 1 053 |
Total delivered | 1 666 |
Total ejected | 64 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 273 170 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 138 |
Grade 1 upgrades generated | 41 |
Grade 2 upgrades generated | 29 |
Grade 3 upgrades generated | 32 |
Grade 4 upgrades generated | 21 |
Grade 5 upgrades generated | 15 |
Crew |
|
Crew credits earned | 4 963 630 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 2M 16S |