CMDR GraphicEqualizer profile
(Orca)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 40 327 971 851 cr |
Credits spent on ships | 1 142 411 329 cr |
Credits spent on outfitting | 3 277 296 764 cr |
Credits spent on repairs | 81 765 921 cr |
Credits spent on fuel | 1 112 606 cr |
Credits spent on munitions | 16 778 322 cr |
Insurance claims | 214 |
Total claim costs | 1 070 315 716 cr |
Combat |
|
Bounties claimed | 24 576 |
Profit from bounties | 760 229 325 cr |
Combat bonds | 6 079 |
Profit from combat bonds | 5 612 800 607 cr |
Assassinations | 148 |
Profit from assassinations | 103 235 818 cr |
Highest single reward | 1 624 396 cr |
Skimmers killed | 788 |
Crime |
|
Fines issued | 721 |
Lifetime fines value | 7 469 098 cr |
Bounties received/earned | 462 |
Lifetime bounty value | 439 320 cr |
Highest bounty issued | 12 290 cr |
Smuggling |
|
Black market network | 59 |
Black market profit | 6 730 445 cr |
Commodities smuggled | 974 |
Average profit | 46 739 cr |
Highest single transaction | 958 686 cr |
Trading |
|
Market network | 482 |
Trading profit | 6 565 582 595 cr |
Commodities traded | 149 305 |
Average profit | 2 172 595 cr |
Highest single transaction | 344 279 552 cr |
Mining |
|
Profits from mining | 5 787 043 514 cr |
Minerals refined | 44 751 |
Materials collected | 131 615 |
Exploration |
|
Systems visited | 26 248 |
Profits from exploration | 6 850 672 438 cr |
Level 2 detailed scans | 241 557 |
Level 3 detailed scans | 379 187 |
Highest payout | 17 052 662 cr |
Total hyperspace distance | 1 234 521 ly |
Total hyperspace jumps | 34 651 |
Max distance from start | 50 914,78 ly |
Max distance from Sol | 50 843,23 ly |
Max distance from Colonia | 42 581,23 ly |
Approximate time played | 48W 6D 4H 23M |
Passengers |
|
Total bulk passengers delivered | 8 822 |
Total VIPs delivered | 315 |
Total delivered | 9 137 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 1 719 |
Total profit | 115 855 179 cr |
Total rescue transactions | 271 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 5 360 |
Grade 1 upgrades generated | 1 097 |
Grade 2 upgrades generated | 677 |
Grade 3 upgrades generated | 1 126 |
Grade 4 upgrades generated | 1 072 |
Grade 5 upgrades generated | 1 388 |
Crew |
|
Crew credits earned | 4 920 505 135 cr |
Crew hired | 16 |
Crew fired | 4 |
Crew lost | 52 |
Multi-Crew |
|
Total time in multi-crew | 3H 17M 20S |
Time in gunner role | 32M 12S |
Time in fighter con role | 1H 38M 59S |
Total credits accrued | 1 949 998 cr |