CMDR Gazatronic profile
(Type-9 Heavy)
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 5 290 330 722 cr |
Credits spent on ships | 997 684 988 cr |
Credits spent on outfitting | 2 491 557 141 cr |
Credits spent on repairs | 13 700 152 cr |
Credits spent on fuel | 202 463 cr |
Credits spent on munitions | 1 234 511 cr |
Insurance claims | 70 |
Total claim costs | 186 601 564 cr |
Combat |
|
Bounties claimed | 414 |
Profit from bounties | 27 638 724 cr |
Combat bonds | 207 |
Profit from combat bonds | 402 212 756 cr |
Assassinations | 10 |
Profit from assassinations | 2 908 705 cr |
Highest single reward | 475 527 cr |
Skimmers killed | 24 |
Crime |
|
Fines issued | 76 |
Lifetime fines value | 23 936 cr |
Bounties received/earned | 63 |
Lifetime bounty value | 38 765 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 235 600 cr |
Commodities smuggled | 51 |
Average profit | 26 178 cr |
Highest single transaction | 118 828 cr |
Trading |
|
Market network | 60 |
Trading profit | 864 032 226 cr |
Commodities traded | 18 528 |
Average profit | 2 734 279 cr |
Highest single transaction | 286 763 820 cr |
Mining |
|
Profits from mining | 740 915 605 cr |
Minerals refined | 3 578 |
Materials collected | 12 534 |
Exploration |
|
Systems visited | 12 016 |
Profits from exploration | 3 695 814 849 cr |
Level 2 detailed scans | 33 394 |
Level 3 detailed scans | 46 257 |
Highest payout | 57 172 452 cr |
Total hyperspace distance | 664 322 ly |
Total hyperspace jumps | 13 714 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 897,68 ly |
Approximate time played | 8W 3D 8H 56M |
Passengers |
|
Total bulk passengers delivered | 111 |
Total VIPs delivered | 25 |
Total delivered | 136 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 131 167 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 729 |
Grade 1 upgrades generated | 135 |
Grade 2 upgrades generated | 132 |
Grade 3 upgrades generated | 171 |
Grade 4 upgrades generated | 147 |
Grade 5 upgrades generated | 144 |
Crew |
|
Crew credits earned | 1 200 000 cr |
Crew hired | 2 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 7H 59M 38S |
Time in gunner role | 4M 44S |
Time in fighter con role | 31M 12S |