CMDR Darkdegolas profile
(Mamba)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 7 525 789 524 cr |
Credits spent on ships | 931 100 105 cr |
Credits spent on outfitting | 3 228 120 642 cr |
Credits spent on repairs | 30 152 743 cr |
Credits spent on fuel | 824 769 cr |
Credits spent on munitions | 5 856 008 cr |
Insurance claims | 101 |
Total claim costs | 256 330 355 cr |
Combat |
|
Bounties claimed | 9 091 |
Profit from bounties | 1 156 929 448 cr |
Combat bonds | 1 809 |
Profit from combat bonds | 69 114 995 cr |
Assassinations | 149 |
Profit from assassinations | 165 954 838 cr |
Highest single reward | 801 398 cr |
Skimmers killed | 487 |
Crime |
|
Fines issued | 345 |
Lifetime fines value | 363 555 cr |
Bounties received/earned | 1 202 |
Lifetime bounty value | 1 250 575 cr |
Highest bounty issued | 12 000 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 1 343 054 cr |
Commodities smuggled | 197 |
Average profit | 40 699 cr |
Highest single transaction | 617 616 cr |
Trading |
|
Market network | 132 |
Trading profit | 3 715 982 948 cr |
Commodities traded | 75 881 |
Average profit | 2 963 304 cr |
Highest single transaction | 225 836 928 cr |
Mining |
|
Profits from mining | 3 680 130 299 cr |
Minerals refined | 21 639 |
Materials collected | 52 704 |
Exploration |
|
Systems visited | 10 694 |
Profits from exploration | 539 724 584 cr |
Level 2 detailed scans | 17 091 |
Level 3 detailed scans | 21 025 |
Highest payout | 10 637 211 cr |
Total hyperspace distance | 468 268 ly |
Total hyperspace jumps | 14 776 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 57 040,48 ly |
Max distance from Colonia | 39 501,36 ly |
Approximate time played | 17W 5D 21H 55M |
Passengers |
|
Total bulk passengers delivered | 4 872 |
Total VIPs delivered | 90 |
Total delivered | 4 962 |
Total ejected | 312 |
Search and Rescue |
|
Total items rescued | 79 |
Total profit | 2 120 945 cr |
Total rescue transactions | 26 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 3 947 |
Grade 1 upgrades generated | 1 052 |
Grade 2 upgrades generated | 419 |
Grade 3 upgrades generated | 613 |
Grade 4 upgrades generated | 740 |
Grade 5 upgrades generated | 1 123 |
Crew |
|
Crew credits earned | 1 035 924 937 cr |
Crew hired | 10 |
Crew fired | 9 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 6H 27M 33S |
Time in gunner role | 6M 28S |