CMDR NEZUMI TECH profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 4 535 652 718 cr |
Credits spent on ships | 1 953 209 714 cr |
Credits spent on outfitting | 4 018 895 562 cr |
Credits spent on repairs | 19 327 688 cr |
Credits spent on fuel | 858 785 cr |
Credits spent on munitions | 5 157 157 cr |
Insurance claims | 15 |
Total claim costs | 15 592 894 cr |
Combat |
|
Bounties claimed | 3 662 |
Profit from bounties | 196 805 467 cr |
Combat bonds | 6 286 |
Profit from combat bonds | 244 950 392 cr |
Assassinations | 54 |
Profit from assassinations | 76 359 509 cr |
Highest single reward | 884 605 cr |
Skimmers killed | 278 |
Crime |
|
Fines issued | 156 |
Lifetime fines value | 1 351 315 cr |
Bounties received/earned | 695 |
Lifetime bounty value | 20 601 295 cr |
Highest bounty issued | 2 855 700 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 4 054 146 cr |
Commodities smuggled | 506 |
Average profit | 675 691 cr |
Highest single transaction | 3 974 208 cr |
Trading |
|
Market network | 109 |
Trading profit | 3 031 546 891 cr |
Commodities traded | 127 345 |
Average profit | 5 164 475 cr |
Highest single transaction | 598 581 918 cr |
Mining |
|
Profits from mining | 2 247 965 000 cr |
Minerals refined | 2 868 |
Materials collected | 17 651 |
Exploration |
|
Systems visited | 3 924 |
Profits from exploration | 121 129 252 cr |
Level 2 detailed scans | 2 923 |
Level 3 detailed scans | 3 549 |
Highest payout | 4 420 084 cr |
Total hyperspace distance | 287 666 ly |
Total hyperspace jumps | 6 693 |
Max distance from start | 22 010,22 ly |
Max distance from Sol | 22 017,71 ly |
Max distance from Colonia | 22 685,75 ly |
Approximate time played | 7W 2D 6H 43M |
Passengers |
|
Total bulk passengers delivered | 6 341 |
Total VIPs delivered | 2 299 |
Total delivered | 8 640 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 433 |
Total profit | 13 980 906 cr |
Total rescue transactions | 22 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 1 361 |
Grade 1 upgrades generated | 219 |
Grade 2 upgrades generated | 243 |
Grade 3 upgrades generated | 275 |
Grade 4 upgrades generated | 241 |
Grade 5 upgrades generated | 383 |
Crew |
|
Crew credits earned | 487 001 090 cr |
Crew hired | 4 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 4H 20M 7S |
Time in gunner role | 1H 22M 10S |
Time in fighter con role | 18M 32S |
Total credits accrued | 5 565 473 cr |