CMDR Mitchel profile
(Diamondback Explorer)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 5 023 918 738 cr |
Credits spent on ships | 732 960 424 cr |
Credits spent on outfitting | 887 901 336 cr |
Credits spent on repairs | 3 540 658 cr |
Credits spent on fuel | 402 416 cr |
Credits spent on munitions | 456 312 cr |
Insurance claims | 7 |
Total claim costs | 40 571 230 cr |
Combat |
|
Bounties claimed | 1 805 |
Profit from bounties | 244 614 134 cr |
Combat bonds | 589 |
Profit from combat bonds | 39 918 742 cr |
Assassinations | 1 |
Profit from assassinations | 191 946 cr |
Highest single reward | 780 102 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 27 |
Lifetime fines value | 18 874 cr |
Bounties received/earned | 16 |
Lifetime bounty value | 10 150 cr |
Highest bounty issued | 2 250 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 15 621 cr |
Commodities smuggled | 5 |
Average profit | 3 124 cr |
Highest single transaction | 4 701 cr |
Trading |
|
Market network | 163 |
Trading profit | 3 867 139 945 cr |
Commodities traded | 173 215 |
Average profit | 6 868 810 cr |
Highest single transaction | 263 191 824 cr |
Mining |
|
Profits from mining | 2 168 697 420 cr |
Minerals refined | 4 489 |
Materials collected | 10 668 |
Exploration |
|
Systems visited | 4 352 |
Profits from exploration | 420 002 956 cr |
Level 2 detailed scans | 9 683 |
Level 3 detailed scans | 10 018 |
Highest payout | 3 048 642 cr |
Total hyperspace distance | 170 986 ly |
Total hyperspace jumps | 5 340 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 24 871,98 ly |
Approximate time played | 2W 6D 12H 6M |
Passengers |
|
Total bulk passengers delivered | 17 288 |
Total VIPs delivered | 1 203 |
Total delivered | 18 491 |
Total ejected | 105 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 69 565 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 676 |
Grade 1 upgrades generated | 114 |
Grade 2 upgrades generated | 114 |
Grade 3 upgrades generated | 135 |
Grade 4 upgrades generated | 158 |
Grade 5 upgrades generated | 155 |
Crew |
|
Crew credits earned | 73 690 cr |
Crew hired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 8H 3M 18S |