CMDR Brain Slug CL4P-TP profile
(Federal Corvette)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 4 999 433 195 cr |
Credits spent on ships | 1 475 017 983 cr |
Credits spent on outfitting | 8 253 961 717 cr |
Credits spent on repairs | 24 005 585 cr |
Credits spent on fuel | 1 582 819 cr |
Credits spent on munitions | 11 478 685 cr |
Insurance claims | 111 |
Total claim costs | 172 127 314 cr |
Combat |
|
Bounties claimed | 1 793 |
Profit from bounties | 93 418 115 cr |
Combat bonds | 4 812 |
Profit from combat bonds | 185 678 436 cr |
Assassinations | 47 |
Profit from assassinations | 28 778 241 cr |
Highest single reward | 289 367 cr |
Skimmers killed | 60 |
Crime |
|
Fines issued | 656 |
Lifetime fines value | 1 484 715 cr |
Bounties received/earned | 17 278 |
Lifetime bounty value | 48 994 170 cr |
Highest bounty issued | 22 130 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 3 472 270 cr |
Commodities smuggled | 277 |
Average profit | 138 891 cr |
Highest single transaction | 2 594 550 cr |
Trading |
|
Market network | 229 |
Trading profit | 807 881 706 cr |
Commodities traded | 124 191 |
Average profit | 794 377 cr |
Highest single transaction | 90 021 168 cr |
Mining |
|
Profits from mining | 795 425 067 cr |
Minerals refined | 4 129 |
Materials collected | 35 884 |
Exploration |
|
Systems visited | 4 653 |
Profits from exploration | 281 388 655 cr |
Level 2 detailed scans | 869 |
Level 3 detailed scans | 5 174 |
Highest payout | 10 027 728 cr |
Total hyperspace distance | 291 577 ly |
Total hyperspace jumps | 11 293 |
Max distance from start | 5 511,41 ly |
Max distance from Sol | 5 506,59 ly |
Max distance from Colonia | 22 917,73 ly |
Approximate time played | 13W 13H 49M |
Passengers |
|
Total bulk passengers delivered | 3 452 |
Total VIPs delivered | 1 506 |
Total delivered | 4 958 |
Total ejected | 10 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 10 609 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 3 880 |
Grade 1 upgrades generated | 1 124 |
Grade 2 upgrades generated | 290 |
Grade 3 upgrades generated | 617 |
Grade 4 upgrades generated | 484 |
Grade 5 upgrades generated | 1 365 |
Crew |
|
Crew credits earned | 227 826 105 cr |
Crew hired | 9 |
Crew fired | 7 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 58M 13S |
Time in gunner role | 21M 20S |
Time in fighter con role | 26M 27S |