CMDR G.Filini profile
(Krait MkII)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 5 964 122 945 cr |
Credits spent on ships | 1 116 848 859 cr |
Credits spent on outfitting | 2 837 155 425 cr |
Credits spent on repairs | 15 984 051 cr |
Credits spent on fuel | 219 894 cr |
Credits spent on munitions | 1 824 084 cr |
Insurance claims | 56 |
Total claim costs | 150 927 288 cr |
Combat |
|
Bounties claimed | 1 371 |
Profit from bounties | 86 590 106 cr |
Combat bonds | 415 |
Profit from combat bonds | 2 951 896 202 cr |
Assassinations | 2 |
Profit from assassinations | 575 486 cr |
Highest single reward | 2 274 869 cr |
Skimmers killed | 60 |
Crime |
|
Fines issued | 135 |
Lifetime fines value | 910 408 cr |
Bounties received/earned | 56 |
Lifetime bounty value | 153 370 cr |
Highest bounty issued | 24 340 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 40 891 cr |
Commodities smuggled | 164 |
Average profit | 5 111 cr |
Highest single transaction | 18 472 cr |
Trading |
|
Market network | 83 |
Trading profit | 431 752 925 cr |
Commodities traded | 28 519 |
Average profit | 922 549 cr |
Highest single transaction | 158 664 240 cr |
Mining |
|
Profits from mining | 391 380 602 cr |
Minerals refined | 1 652 |
Materials collected | 8 177 |
Exploration |
|
Systems visited | 16 799 |
Profits from exploration | 577 561 710 cr |
Level 2 detailed scans | 10 775 |
Level 3 detailed scans | 94 465 |
Highest payout | 4 134 095 cr |
Total hyperspace distance | 648 566 ly |
Total hyperspace jumps | 20 135 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 8W 3D 10H 1M |
Passengers |
|
Total bulk passengers delivered | 188 |
Total VIPs delivered | 1 507 |
Total delivered | 1 695 |
Total ejected | 10 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 45 303 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 612 |
Grade 1 upgrades generated | 163 |
Grade 2 upgrades generated | 139 |
Grade 3 upgrades generated | 169 |
Grade 4 upgrades generated | 101 |
Grade 5 upgrades generated | 40 |
Crew |
|
Crew credits earned | 594 028 028 cr |
Crew hired | 8 |
Crew fired | 2 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 10H 44M 46S |
Time in gunner role | 6H 11M 45S |
Time in fighter con role | 27M 46S |
Total credits accrued | 1 056 952 cr |