CMDR Zzan profile
(Krait Mk II)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 977 233 010 cr |
Credits spent on ships | 597 610 453 cr |
Credits spent on outfitting | 1 003 694 250 cr |
Credits spent on repairs | 5 628 570 cr |
Credits spent on fuel | 544 202 cr |
Credits spent on munitions | 829 717 cr |
Insurance claims | 25 |
Total claim costs | 34 271 180 cr |
Combat |
|
Bounties claimed | 1 725 |
Profit from bounties | 43 323 444 cr |
Combat bonds | 127 |
Profit from combat bonds | 2 161 720 cr |
Assassinations | 8 |
Profit from assassinations | 599 804 cr |
Highest single reward | 89 370 cr |
Skimmers killed | 428 |
Crime |
|
Fines issued | 266 |
Lifetime fines value | 262 208 cr |
Bounties received/earned | 1 229 |
Lifetime bounty value | 303 755 cr |
Highest bounty issued | 14 160 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 971 416 cr |
Commodities smuggled | 358 |
Average profit | 11 039 cr |
Highest single transaction | 158 180 cr |
Trading |
|
Market network | 132 |
Trading profit | 133 062 841 cr |
Commodities traded | 72 793 |
Average profit | 186 624 cr |
Highest single transaction | 2 883 600 cr |
Mining |
|
Profits from mining | 6 195 566 cr |
Minerals refined | 678 |
Materials collected | 2 429 |
Exploration |
|
Systems visited | 7 558 |
Profits from exploration | 104 030 243 cr |
Level 2 detailed scans | 2 383 |
Level 3 detailed scans | 60 821 |
Highest payout | 3 238 676 cr |
Total hyperspace distance | 233 497 ly |
Total hyperspace jumps | 10 785 |
Max distance from start | 25 910,73 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 22 791,04 ly |
Approximate time played | 7W 1D 14H 10M |
Passengers |
|
Total bulk passengers delivered | 4 266 |
Total VIPs delivered | 350 |
Total delivered | 4 616 |
Total ejected | 15 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 468 |
Grade 1 upgrades generated | 417 |
Grade 2 upgrades generated | 15 |
Grade 3 upgrades generated | 29 |
Grade 4 upgrades generated | 1 |
Grade 5 upgrades generated | 6 |
Crew |
|
Crew credits earned | 26 302 024 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 51M 53S |
Time in gunner role | 1H 4M 14S |
Time in fighter con role | 6M 28S |
Total credits accrued | 28 771 cr |