CMDR =AVG=Boomer profile
(Anaconda)
Federation: Post Commander
Empire: None
Balance |
|
---|---|
Current assets | 3 364 952 755 cr |
Credits spent on ships | 371 999 689 cr |
Credits spent on outfitting | 995 180 710 cr |
Credits spent on repairs | 1 120 900 cr |
Credits spent on fuel | 202 905 cr |
Credits spent on munitions | 141 081 cr |
Insurance claims | 16 |
Total claim costs | 41 637 702 cr |
Combat |
|
Bounties claimed | 344 |
Profit from bounties | 12 059 361 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 3 |
Profit from assassinations | 911 142 cr |
Highest single reward | 241 660 cr |
Skimmers killed | 142 |
Crime |
|
Fines issued | 64 |
Lifetime fines value | 86 742 cr |
Bounties received/earned | 53 |
Lifetime bounty value | 33 330 cr |
Highest bounty issued | 7 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 10 694 cr |
Commodities smuggled | 31 |
Average profit | 2 139 cr |
Highest single transaction | 8 218 cr |
Trading |
|
Market network | 65 |
Trading profit | 2 189 038 936 cr |
Commodities traded | 7 312 |
Average profit | 9 395 017 cr |
Highest single transaction | 424 843 008 cr |
Mining |
|
Profits from mining | 2 181 491 065 cr |
Minerals refined | 3 047 |
Materials collected | 5 921 |
Exploration |
|
Systems visited | 4 014 |
Profits from exploration | 136 623 418 cr |
Level 2 detailed scans | 446 |
Level 3 detailed scans | 665 |
Highest payout | 4 329 216 cr |
Total hyperspace distance | 213 470 ly |
Total hyperspace jumps | 5 271 |
Max distance from start | 22 000,40 ly |
Max distance from Sol | 22 007,87 ly |
Max distance from Colonia | 23 625,01 ly |
Approximate time played | 6W 5D 5H 42M |
Passengers |
|
Total bulk passengers delivered | 2 313 |
Total VIPs delivered | 884 |
Total delivered | 3 197 |
Total ejected | 9 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 24 406 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 630 |
Grade 1 upgrades generated | 296 |
Grade 2 upgrades generated | 58 |
Grade 3 upgrades generated | 87 |
Grade 4 upgrades generated | 43 |
Grade 5 upgrades generated | 146 |
Crew |
|
Crew credits earned | 979 877 cr |
Crew hired | 9 |
Crew fired | 5 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 8H 30M 59S |
Time in gunner role | 18M 15S |
Time in fighter con role | 1H 18M 36S |
Total credits accrued | 1 161 976 cr |