CMDR Hurricane Root profile
(Fer-de-Lance)
Federation: Recruit
Empire: None
Balance |
|
---|---|
Current assets | 8 530 728 527 cr |
Credits spent on ships | 634 848 687 cr |
Credits spent on outfitting | 1 062 277 618 cr |
Credits spent on repairs | 4 259 458 cr |
Credits spent on fuel | 262 060 cr |
Credits spent on munitions | 570 503 cr |
Insurance claims | 34 |
Total claim costs | 149 670 003 cr |
Combat |
|
Bounties claimed | 211 |
Profit from bounties | 6 503 889 cr |
Combat bonds | 20 |
Profit from combat bonds | 1 037 996 cr |
Assassinations | 1 |
Profit from assassinations | 10 000 cr |
Highest single reward | 273 251 cr |
Skimmers killed | 1 |
Crime |
|
Fines issued | 94 |
Lifetime fines value | 53 190 cr |
Bounties received/earned | 42 |
Lifetime bounty value | 51 039 cr |
Highest bounty issued | 7 665 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 91 642 cr |
Commodities smuggled | 83 |
Average profit | 10 182 cr |
Highest single transaction | 37 440 cr |
Trading |
|
Market network | 186 |
Trading profit | 6 692 199 310 cr |
Commodities traded | 108 043 |
Average profit | 11 153 666 cr |
Highest single transaction | 455 132 175 cr |
Mining |
|
Profits from mining | 5 724 562 758 cr |
Minerals refined | 9 600 |
Materials collected | 4 974 |
Exploration |
|
Systems visited | 5 485 |
Profits from exploration | 794 184 883 cr |
Level 2 detailed scans | 21 018 |
Level 3 detailed scans | 22 646 |
Highest payout | 8 009 014 cr |
Total hyperspace distance | 191 219 ly |
Total hyperspace jumps | 6 401 |
Max distance from start | 23 046,43 ly |
Max distance from Sol | 23 115,86 ly |
Max distance from Colonia | 24 019,45 ly |
Approximate time played | 7W 4D 4H 46M |
Passengers |
|
Total bulk passengers delivered | 757 |
Total VIPs delivered | 447 |
Total delivered | 1 204 |
Total ejected | 29 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 203 707 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 397 |
Grade 1 upgrades generated | 126 |
Grade 2 upgrades generated | 106 |
Grade 3 upgrades generated | 68 |
Grade 4 upgrades generated | 56 |
Grade 5 upgrades generated | 41 |
Multi-Crew |
|
Total time in multi-crew | 8H 38M 3S |