CMDR Azimut Korsik profile
(Type-6 Transporter)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 6 250 300 078 cr |
Credits spent on ships | 458 228 126 cr |
Credits spent on outfitting | 1 340 761 198 cr |
Credits spent on repairs | 16 429 251 cr |
Credits spent on fuel | 1 343 607 cr |
Credits spent on munitions | 1 542 234 cr |
Insurance claims | 61 |
Total claim costs | 117 744 932 cr |
Combat |
|
Bounties claimed | 1 442 |
Profit from bounties | 63 908 832 cr |
Combat bonds | 177 |
Profit from combat bonds | 9 387 304 cr |
Assassinations | 77 |
Profit from assassinations | 27 600 525 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 289 |
Crime |
|
Fines issued | 443 |
Lifetime fines value | 655 582 cr |
Bounties received/earned | 911 |
Lifetime bounty value | 819 700 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 47 |
Black market profit | 5 262 952 cr |
Commodities smuggled | 1 029 |
Average profit | 62 654 cr |
Highest single transaction | 902 448 cr |
Trading |
|
Market network | 965 |
Trading profit | 1 086 519 375 cr |
Commodities traded | 318 056 |
Average profit | 329 548 cr |
Highest single transaction | 15 988 032 cr |
Mining |
|
Profits from mining | 113 882 250 cr |
Minerals refined | 1 372 |
Materials collected | 22 953 |
Exploration |
|
Systems visited | 33 273 |
Profits from exploration | 3 242 610 951 cr |
Level 2 detailed scans | 112 381 |
Level 3 detailed scans | 464 367 |
Highest payout | 12 087 172 cr |
Total hyperspace distance | 1 142 250 ly |
Total hyperspace jumps | 40 126 |
Max distance from start | 65 278,53 ly |
Max distance from Sol | 65 335,45 ly |
Max distance from Colonia | 46 791,67 ly |
Approximate time played | 29W 2D 13H 55M |
Passengers |
|
Total bulk passengers delivered | 6 976 |
Total VIPs delivered | 156 |
Total delivered | 7 132 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 132 |
Total profit | 3 514 987 cr |
Total rescue transactions | 56 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 1 345 |
Grade 1 upgrades generated | 401 |
Grade 2 upgrades generated | 284 |
Grade 3 upgrades generated | 297 |
Grade 4 upgrades generated | 251 |
Grade 5 upgrades generated | 112 |
Crew |
|
Crew credits earned | 51 655 627 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 1 |