CMDR Jonathan Harmon profile
(Python)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1 654 353 064 cr |
Credits spent on ships | 399 380 047 cr |
Credits spent on outfitting | 768 604 021 cr |
Credits spent on repairs | 1 330 005 cr |
Credits spent on fuel | 106 780 cr |
Credits spent on munitions | 382 988 cr |
Insurance claims | 9 |
Total claim costs | 25 616 659 cr |
Combat |
|
Bounties claimed | 300 |
Profit from bounties | 19 508 439 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 2 |
Profit from assassinations | 266 941 cr |
Highest single reward | 674 456 cr |
Skimmers killed | 21 |
Crime |
|
Fines issued | 12 |
Lifetime fines value | 4 540 908 cr |
Bounties received/earned | 4 |
Lifetime bounty value | 1 600 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 118 435 cr |
Commodities smuggled | 63 |
Average profit | 6 580 cr |
Highest single transaction | 36 094 cr |
Trading |
|
Market network | 57 |
Trading profit | 558 679 300 cr |
Commodities traded | 76 462 |
Average profit | 3 036 301 cr |
Highest single transaction | 14 332 536 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 2 752 |
Exploration |
|
Systems visited | 1 488 |
Profits from exploration | 524 613 200 cr |
Level 2 detailed scans | 14 239 |
Level 3 detailed scans | 14 239 |
Highest payout | 17 157 608 cr |
Total hyperspace distance | 68 052 ly |
Total hyperspace jumps | 2 115 |
Max distance from start | 7 562,43 ly |
Max distance from Sol | 25 899,71 ly |
Max distance from Colonia | 29 458,39 ly |
Approximate time played | 9W 3D 8H 44M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 1 443 |
Total delivered | 1 443 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 24 |
Total profit | 662 308 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 379 |
Grade 1 upgrades generated | 106 |
Grade 2 upgrades generated | 95 |
Grade 3 upgrades generated | 75 |
Grade 4 upgrades generated | 63 |
Grade 5 upgrades generated | 40 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |