CMDR Gozer profile
(Viper Mk IV)
Federation: Lieutenant
Empire: Baron
Balance |
|
---|---|
Current assets | 958 455 211 cr |
Credits spent on ships | 229 931 048 cr |
Credits spent on outfitting | 613 965 344 cr |
Credits spent on repairs | 4 471 998 cr |
Credits spent on fuel | 418 270 cr |
Credits spent on munitions | 673 378 cr |
Insurance claims | 21 |
Total claim costs | 56 083 902 cr |
Combat |
|
Bounties claimed | 2 557 |
Profit from bounties | 71 472 283 cr |
Combat bonds | 181 |
Profit from combat bonds | 4 895 711 cr |
Assassinations | 34 |
Profit from assassinations | 24 013 849 cr |
Highest single reward | 481 434 cr |
Skimmers killed | 241 |
Crime |
|
Fines issued | 106 |
Lifetime fines value | 105 845 cr |
Bounties received/earned | 153 |
Lifetime bounty value | 134 605 cr |
Highest bounty issued | 11 340 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 617 421 cr |
Commodities smuggled | 261 |
Average profit | 7 916 cr |
Highest single transaction | 44 856 cr |
Trading |
|
Market network | 174 |
Trading profit | 153 642 684 cr |
Commodities traded | 21 724 |
Average profit | 287 720 cr |
Highest single transaction | 15 901 744 cr |
Mining |
|
Profits from mining | 8 616 824 cr |
Minerals refined | 718 |
Materials collected | 12 223 |
Exploration |
|
Systems visited | 3 321 |
Profits from exploration | 223 716 367 cr |
Level 2 detailed scans | 8 808 |
Level 3 detailed scans | 12 105 |
Highest payout | 7 328 683 cr |
Total hyperspace distance | 129 215 ly |
Total hyperspace jumps | 5 732 |
Max distance from start | 5 656,04 ly |
Max distance from Sol | 5 670,24 ly |
Max distance from Colonia | 25 039,56 ly |
Approximate time played | 6W 4D 3H 45M |
Passengers |
|
Total bulk passengers delivered | 295 |
Total VIPs delivered | 84 |
Total delivered | 379 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 26 |
Total profit | 230 225 cr |
Total rescue transactions | 12 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1 175 |
Grade 1 upgrades generated | 359 |
Grade 2 upgrades generated | 151 |
Grade 3 upgrades generated | 332 |
Grade 4 upgrades generated | 189 |
Grade 5 upgrades generated | 144 |
Crew |
|
Crew credits earned | 43 015 680 cr |
Crew hired | 6 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 8H 25M 55S |
Time in gunner role | 10S |
Time in fighter con role | 38M 26S |
Total credits accrued | 726 781 cr |