CMDR Rybread profile
(Diamondback Explorer)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7 601 251 743 cr |
Credits spent on ships | 598 558 713 cr |
Credits spent on outfitting | 1 117 721 658 cr |
Credits spent on repairs | 1 745 102 cr |
Credits spent on fuel | 119 220 cr |
Credits spent on munitions | 347 659 cr |
Insurance claims | 10 |
Total claim costs | 973 655 cr |
Combat |
|
Bounties claimed | 507 |
Profit from bounties | 21 331 672 cr |
Combat bonds | 167 |
Profit from combat bonds | 8 308 078 cr |
Assassinations | 1 |
Profit from assassinations | 208 996 cr |
Highest single reward | 225 660 cr |
Skimmers killed | 379 |
Crime |
|
Fines issued | 9 |
Lifetime fines value | 75 999 cr |
Bounties received/earned | 5 |
Lifetime bounty value | 2 400 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 517 055 cr |
Commodities smuggled | 72 |
Average profit | 64 632 cr |
Highest single transaction | 305 985 cr |
Trading |
|
Market network | 69 |
Trading profit | 794 975 389 cr |
Commodities traded | 22 065 |
Average profit | 3 456 415 cr |
Highest single transaction | 306 721 120 cr |
Mining |
|
Profits from mining | 659 070 459 cr |
Minerals refined | 1 005 |
Materials collected | 7 654 |
Exploration |
|
Systems visited | 6 352 |
Profits from exploration | 1 098 706 489 cr |
Level 2 detailed scans | 28 274 |
Level 3 detailed scans | 32 802 |
Highest payout | 16 363 346 cr |
Total hyperspace distance | 370 801 ly |
Total hyperspace jumps | 6 964 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 4W 8H 29M |
Passengers |
|
Total bulk passengers delivered | 244 |
Total VIPs delivered | 43 |
Total delivered | 287 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 16 |
Total profit | 225 047 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 617 |
Grade 1 upgrades generated | 184 |
Grade 2 upgrades generated | 141 |
Grade 3 upgrades generated | 156 |
Grade 4 upgrades generated | 94 |
Grade 5 upgrades generated | 42 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |