CMDR T1Jafo profile
(Python)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 50 106 264 186 cr |
Credits spent on ships | 1 895 654 126 cr |
Credits spent on outfitting | 8 212 589 983 cr |
Credits spent on repairs | 121 075 984 cr |
Credits spent on fuel | 3 527 931 cr |
Credits spent on munitions | 11 625 163 cr |
Insurance claims | 335 |
Total claim costs | 1 172 603 815 cr |
Combat |
|
Bounties claimed | 27 562 |
Profit from bounties | 2 355 442 035 cr |
Combat bonds | 6 864 |
Profit from combat bonds | 309 895 445 cr |
Assassinations | 227 |
Profit from assassinations | 217 081 689 cr |
Highest single reward | 1 239 467 cr |
Skimmers killed | 1 772 |
Crime |
|
Fines issued | 1 724 |
Lifetime fines value | 30 105 560 cr |
Bounties received/earned | 3 169 |
Lifetime bounty value | 332 324 145 cr |
Highest bounty issued | 1 515 700 cr |
Smuggling |
|
Black market network | 167 |
Black market profit | 396 962 544 cr |
Commodities smuggled | 12 686 |
Average profit | 1 096 582 cr |
Highest single transaction | 54 360 999 cr |
Trading |
|
Market network | 818 |
Trading profit | 18 091 891 808 cr |
Commodities traded | 441 124 |
Average profit | 3 751 170 cr |
Highest single transaction | 1 176 341 760 cr |
Mining |
|
Profits from mining | 15 163 545 512 cr |
Minerals refined | 13 539 |
Materials collected | 46 327 |
Exploration |
|
Systems visited | 14 269 |
Profits from exploration | 2 011 296 933 cr |
Level 2 detailed scans | 32 074 |
Level 3 detailed scans | 63 376 |
Highest payout | 16 013 144 cr |
Total hyperspace distance | 741 405 ly |
Total hyperspace jumps | 31 252 |
Max distance from start | 32 786,19 ly |
Max distance from Sol | 32 857,02 ly |
Max distance from Colonia | 31 066,07 ly |
Approximate time played | 68W 4D 6H 3M |
Passengers |
|
Total bulk passengers delivered | 9 988 |
Total VIPs delivered | 3 932 |
Total delivered | 13 920 |
Total ejected | 981 |
Search and Rescue |
|
Total items rescued | 134 |
Total profit | 1 706 962 cr |
Total rescue transactions | 60 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 3 938 |
Grade 1 upgrades generated | 405 |
Grade 2 upgrades generated | 405 |
Grade 3 upgrades generated | 666 |
Grade 4 upgrades generated | 829 |
Grade 5 upgrades generated | 1 633 |
Crew |
|
Crew credits earned | 4 905 188 956 cr |
Crew hired | 39 |
Crew fired | 24 |
Crew lost | 25 |
Multi-Crew |
|
Total time in multi-crew | 8H 45M 33S |
Time in gunner role | 35M 12S |
Total credits accrued | 216 715 cr |