CMDR SGT Stubby profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3 610 969 841 cr |
Credits spent on ships | 3 467 737 967 cr |
Credits spent on outfitting | 5 168 207 032 cr |
Credits spent on repairs | 35 590 908 cr |
Credits spent on fuel | 241 833 cr |
Credits spent on munitions | 6 430 227 cr |
Insurance claims | 83 |
Total claim costs | 224 335 291 cr |
Combat |
|
Bounties claimed | 2 257 |
Profit from bounties | 108 577 976 cr |
Combat bonds | 515 |
Profit from combat bonds | 411 286 902 cr |
Assassinations | 19 |
Profit from assassinations | 10 734 029 cr |
Highest single reward | 677 159 cr |
Skimmers killed | 959 |
Crime |
|
Fines issued | 98 |
Lifetime fines value | 621 970 cr |
Bounties received/earned | 78 |
Lifetime bounty value | 67 185 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 860 612 cr |
Commodities smuggled | 13 |
Average profit | 122 945 cr |
Highest single transaction | 569 480 cr |
Trading |
|
Market network | 73 |
Trading profit | 1 521 660 399 cr |
Commodities traded | 12 558 |
Average profit | 4 924 467 cr |
Highest single transaction | 237 021 470 cr |
Mining |
|
Profits from mining | 1 511 964 359 cr |
Minerals refined | 5 354 |
Materials collected | 17 283 |
Exploration |
|
Systems visited | 20 014 |
Profits from exploration | 2 342 481 884 cr |
Level 2 detailed scans | 60 006 |
Level 3 detailed scans | 58 655 |
Highest payout | 14 547 626 cr |
Total hyperspace distance | 1 305 286 ly |
Total hyperspace jumps | 21 551 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 319,47 ly |
Max distance from Colonia | 46 284,34 ly |
Approximate time played | 13W 6D 13H 57M |
Passengers |
|
Total bulk passengers delivered | 967 |
Total VIPs delivered | 52 |
Total delivered | 1 019 |
Total ejected | 4 |
Search and Rescue |
|
Total items rescued | 16 |
Total profit | 307 354 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1 876 |
Grade 1 upgrades generated | 326 |
Grade 2 upgrades generated | 401 |
Grade 3 upgrades generated | 510 |
Grade 4 upgrades generated | 382 |
Grade 5 upgrades generated | 257 |
Crew |
|
Crew credits earned | 400 550 250 cr |
Crew hired | 29 |
Crew fired | 16 |
Crew lost | 13 |
Multi-Crew |
|
Total time in multi-crew | 5H 14M 17S |
Time in gunner role | 45M 13S |
Time in fighter con role | 11M 52S |