CMDR totallydead profile
(Krait Phantom)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 5 435 977 177 cr |
Credits spent on ships | 1 844 362 856 cr |
Credits spent on outfitting | 2 559 974 538 cr |
Credits spent on repairs | 37 627 798 cr |
Credits spent on fuel | 342 112 cr |
Credits spent on munitions | 879 460 cr |
Insurance claims | 120 |
Total claim costs | 318 235 741 cr |
Combat |
|
Bounties claimed | 5 601 |
Profit from bounties | 707 161 359 cr |
Combat bonds | 70 |
Profit from combat bonds | 7 352 308 cr |
Assassinations | 3 |
Profit from assassinations | 4 700 772 cr |
Highest single reward | 1 743 895 cr |
Skimmers killed | 23 |
Crime |
|
Fines issued | 103 |
Lifetime fines value | 225 389 cr |
Bounties received/earned | 188 |
Lifetime bounty value | 217 575 cr |
Highest bounty issued | 9 535 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 116 198 cr |
Commodities smuggled | 63 |
Average profit | 9 683 cr |
Highest single transaction | 50 844 cr |
Trading |
|
Market network | 54 |
Trading profit | 60 872 329 cr |
Commodities traded | 29 326 |
Average profit | 248 458 cr |
Highest single transaction | 2 031 200 cr |
Mining |
|
Profits from mining | 3 071 966 cr |
Minerals refined | 161 |
Materials collected | 9 929 |
Exploration |
|
Systems visited | 38 922 |
Profits from exploration | 3 994 616 681 cr |
Level 2 detailed scans | 74 518 |
Level 3 detailed scans | 80 600 |
Highest payout | 27 903 982 cr |
Total hyperspace distance | 2 418 629 ly |
Total hyperspace jumps | 41 760 |
Max distance from start | 65 280,39 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 47 414,04 ly |
Approximate time played | 14W 3D 6H 49M |
Passengers |
|
Total bulk passengers delivered | 9 513 |
Total VIPs delivered | 376 |
Total delivered | 9 889 |
Total ejected | 31 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30 793 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 1 193 |
Grade 1 upgrades generated | 376 |
Grade 2 upgrades generated | 270 |
Grade 3 upgrades generated | 300 |
Grade 4 upgrades generated | 180 |
Grade 5 upgrades generated | 67 |
Crew |
|
Crew credits earned | 68 138 165 cr |
Crew hired | 5 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 15M 43S |