CMDR Martelly profile
(Python)
Federation: Midshipman
Empire: None
Balance |
|
---|---|
Current assets | 814 511 435 cr |
Credits spent on ships | 181 500 112 cr |
Credits spent on outfitting | 497 622 705 cr |
Credits spent on repairs | 3 661 635 cr |
Credits spent on fuel | 46 378 cr |
Credits spent on munitions | 160 286 cr |
Insurance claims | 14 |
Total claim costs | 94 189 114 cr |
Combat |
|
Bounties claimed | 71 |
Profit from bounties | 2 033 378 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 15 |
Profit from assassinations | 2 032 941 cr |
Highest single reward | 127 187 cr |
Skimmers killed | 20 |
Crime |
|
Fines issued | 35 |
Lifetime fines value | 9 450 cr |
Bounties received/earned | 23 |
Lifetime bounty value | 156 000 cr |
Highest bounty issued | 52 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 20 |
Trading profit | 562 310 944 cr |
Commodities traded | 5 731 |
Average profit | 6 318 100 cr |
Highest single transaction | 222 404 356 cr |
Mining |
|
Profits from mining | 562 365 558 cr |
Minerals refined | 1 756 |
Materials collected | 3 815 |
Exploration |
|
Systems visited | 2 490 |
Profits from exploration | 324 622 974 cr |
Level 2 detailed scans | 8 153 |
Level 3 detailed scans | 8 095 |
Highest payout | 11 832 090 cr |
Total hyperspace distance | 221 372 ly |
Total hyperspace jumps | 2 687 |
Max distance from start | 65 280,39 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 1W 5D 7H 56M |
Passengers |
|
Total bulk passengers delivered | 5 |
Total VIPs delivered | 88 |
Total delivered | 93 |
Total ejected | 13 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 111 046 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 136 |
Grade 1 upgrades generated | 47 |
Grade 2 upgrades generated | 29 |
Grade 3 upgrades generated | 36 |
Grade 4 upgrades generated | 12 |
Grade 5 upgrades generated | 12 |
Crew |
|
Crew credits earned | 11 477 087 cr |
Crew hired | 3 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 6H 31M 45S |
Time in gunner role | 2M 44S |
Time in fighter con role | 1M 13S |