CMDR CrossedTint profile
(Type-9 Heavy)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 11 764 773 639 cr |
Credits spent on ships | 1 147 226 515 cr |
Credits spent on outfitting | 5 846 897 123 cr |
Credits spent on repairs | 32 317 739 cr |
Credits spent on fuel | 3 678 444 cr |
Credits spent on munitions | 7 177 076 cr |
Insurance claims | 9 |
Total claim costs | 55 316 345 cr |
Combat |
|
Bounties claimed | 4 802 |
Profit from bounties | 290 526 315 cr |
Combat bonds | 1 823 |
Profit from combat bonds | 78 475 222 cr |
Assassinations | 546 |
Profit from assassinations | 83 281 077 cr |
Highest single reward | 717 088 cr |
Skimmers killed | 176 |
Crime |
|
Fines issued | 357 |
Lifetime fines value | 8 244 694 cr |
Bounties received/earned | 502 |
Lifetime bounty value | 1 129 505 cr |
Highest bounty issued | 24 340 cr |
Smuggling |
|
Black market network | 74 |
Black market profit | 11 047 683 cr |
Commodities smuggled | 4 542 |
Average profit | 44 909 cr |
Highest single transaction | 1 369 956 cr |
Trading |
|
Market network | 930 |
Trading profit | 9 162 293 381 cr |
Commodities traded | 687 669 |
Average profit | 2 090 416 cr |
Highest single transaction | 362 776 920 cr |
Mining |
|
Profits from mining | 5 911 252 715 cr |
Minerals refined | 9 111 |
Materials collected | 54 616 |
Exploration |
|
Systems visited | 18 214 |
Profits from exploration | 830 692 630 cr |
Level 2 detailed scans | 24 275 |
Level 3 detailed scans | 22 481 |
Highest payout | 6 169 884 cr |
Total hyperspace distance | 896 022 ly |
Total hyperspace jumps | 30 409 |
Max distance from start | 43 741,72 ly |
Max distance from Sol | 43 801,17 ly |
Max distance from Colonia | 24 603,75 ly |
Approximate time played | 17W 3D 5H 43M |
Passengers |
|
Total bulk passengers delivered | 4 423 |
Total VIPs delivered | 4 875 |
Total delivered | 9 298 |
Total ejected | 124 |
Search and Rescue |
|
Total items rescued | 64 |
Total profit | 977 508 cr |
Total rescue transactions | 16 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 6 896 |
Grade 1 upgrades generated | 1 438 |
Grade 2 upgrades generated | 578 |
Grade 3 upgrades generated | 993 |
Grade 4 upgrades generated | 1 108 |
Grade 5 upgrades generated | 2 779 |
Crew |
|
Crew credits earned | 2 428 143 807 cr |
Crew hired | 22 |
Crew fired | 20 |
Crew lost | 1 |