CMDR Cager In Space profile
(Python)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 16 343 512 217 cr |
Credits spent on ships | 3 181 506 377 cr |
Credits spent on outfitting | 12 135 391 702 cr |
Credits spent on repairs | 205 227 471 cr |
Credits spent on fuel | 2 354 940 cr |
Credits spent on munitions | 31 179 941 cr |
Insurance claims | 476 |
Total claim costs | 3 325 487 095 cr |
Combat |
|
Bounties claimed | 8 920 |
Profit from bounties | 791 829 823 cr |
Combat bonds | 6 595 |
Profit from combat bonds | 577 923 954 cr |
Assassinations | 393 |
Profit from assassinations | 274 169 631 cr |
Highest single reward | 2 000 000 cr |
Skimmers killed | 132 |
Crime |
|
Fines issued | 6 571 |
Lifetime fines value | 25 885 705 cr |
Bounties received/earned | 35 636 |
Lifetime bounty value | 151 621 730 cr |
Highest bounty issued | 2 467 700 cr |
Smuggling |
|
Black market network | 45 |
Black market profit | 66 329 482 cr |
Commodities smuggled | 5 068 |
Average profit | 385 637 cr |
Highest single transaction | 39 184 020 cr |
Trading |
|
Market network | 307 |
Trading profit | 28 151 299 865 cr |
Commodities traded | 907 907 |
Average profit | 12 191 988 cr |
Highest single transaction | 1 015 641 010 cr |
Mining |
|
Profits from mining | 16 853 269 623 cr |
Minerals refined | 14 674 |
Materials collected | 75 380 |
Exploration |
|
Systems visited | 9 617 |
Profits from exploration | 1 250 540 560 cr |
Level 2 detailed scans | 24 599 |
Level 3 detailed scans | 25 851 |
Highest payout | 17 448 761 cr |
Total hyperspace distance | 596 033 ly |
Total hyperspace jumps | 18 383 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 26 848,33 ly |
Approximate time played | 21W 5D 16H 22M |
Passengers |
|
Total bulk passengers delivered | 8 810 |
Total VIPs delivered | 1 851 |
Total delivered | 10 661 |
Total ejected | 199 |
Search and Rescue |
|
Total items rescued | 121 |
Total profit | 2 510 809 cr |
Total rescue transactions | 33 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 8 407 |
Grade 1 upgrades generated | 1 324 |
Grade 2 upgrades generated | 1 266 |
Grade 3 upgrades generated | 1 710 |
Grade 4 upgrades generated | 2 027 |
Grade 5 upgrades generated | 2 080 |
Crew |
|
Crew credits earned | 1 439 415 680 cr |
Crew hired | 33 |
Crew fired | 28 |
Crew lost | 12 |
Multi-Crew |
|
Total time in multi-crew | 1D 14H 59M 48S |
Time in gunner role | 4H 18M 8S |
Time in fighter con role | 1H 57M 51S |
Total credits accrued | 4 265 571 cr |
Total fines accrued | 150 cr |