CMDR PhyRBuRn profile
(Federal Corvette)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 3 078 101 276 cr |
Credits spent on ships | 636 479 243 cr |
Credits spent on outfitting | 1 751 232 469 cr |
Credits spent on repairs | 10 172 451 cr |
Credits spent on fuel | 279 177 cr |
Credits spent on munitions | 907 920 cr |
Insurance claims | 84 |
Total claim costs | 164 151 615 cr |
Combat |
|
Bounties claimed | 1 818 |
Profit from bounties | 247 556 412 cr |
Combat bonds | 32 |
Profit from combat bonds | 3 113 413 cr |
Assassinations | 56 |
Profit from assassinations | 19 578 919 cr |
Highest single reward | 728 352 cr |
Skimmers killed | 126 |
Crime |
|
Fines issued | 103 |
Lifetime fines value | 1 024 266 cr |
Bounties received/earned | 291 |
Lifetime bounty value | 384 940 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 181 759 cr |
Commodities smuggled | 94 |
Average profit | 9 566 cr |
Highest single transaction | 105 966 cr |
Trading |
|
Market network | 127 |
Trading profit | 2 275 525 137 cr |
Commodities traded | 48 457 |
Average profit | 3 843 792 cr |
Highest single transaction | 399 949 863 cr |
Mining |
|
Profits from mining | 2 175 123 661 cr |
Minerals refined | 1 900 |
Materials collected | 14 176 |
Exploration |
|
Systems visited | 6 104 |
Profits from exploration | 381 931 771 cr |
Level 2 detailed scans | 8 741 |
Level 3 detailed scans | 9 077 |
Highest payout | 6 020 206 cr |
Total hyperspace distance | 243 364 ly |
Total hyperspace jumps | 8 139 |
Max distance from start | 25 901,44 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 7W 5D 2H 26M |
Passengers |
|
Total bulk passengers delivered | 1 943 |
Total VIPs delivered | 795 |
Total delivered | 2 738 |
Total ejected | 78 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 199 967 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 745 |
Grade 1 upgrades generated | 136 |
Grade 2 upgrades generated | 121 |
Grade 3 upgrades generated | 206 |
Grade 4 upgrades generated | 151 |
Grade 5 upgrades generated | 131 |
Crew |
|
Crew credits earned | 57 126 978 cr |
Crew hired | 6 |
Crew fired | 4 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 7H 29M 2S |
Time in gunner role | 42S |