CMDR FebrezeNinja profile
(Python)
Federation: Recruit
Empire: None
Balance |
|
---|---|
Current assets | 2 458 806 875 cr |
Credits spent on ships | 50 739 999 cr |
Credits spent on outfitting | 105 502 364 cr |
Credits spent on repairs | 156 242 cr |
Credits spent on fuel | 7 018 cr |
Credits spent on munitions | 113 017 cr |
Insurance claims | 6 |
Total claim costs | 651 670 cr |
Combat |
|
Bounties claimed | 397 |
Profit from bounties | 4 795 708 cr |
Combat bonds | 5 |
Profit from combat bonds | 15 000 cr |
Assassinations | 17 |
Profit from assassinations | 450 600 cr |
Highest single reward | 46 845 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 10 |
Lifetime fines value | 21 792 cr |
Bounties received/earned | 2 |
Lifetime bounty value | 1 500 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 181 761 cr |
Commodities smuggled | 73 |
Average profit | 5 863 cr |
Highest single transaction | 20 304 cr |
Trading |
|
Market network | 33 |
Trading profit | 197 967 519 cr |
Commodities traded | 542 |
Average profit | 3 413 233 cr |
Highest single transaction | 38 366 756 cr |
Mining |
|
Profits from mining | 197 622 150 cr |
Minerals refined | 459 |
Materials collected | 5 881 |
Exploration |
|
Systems visited | 4 269 |
Profits from exploration | 2 221 760 068 cr |
Level 2 detailed scans | 47 283 |
Level 3 detailed scans | 48 188 |
Highest payout | 15 234 716 cr |
Total hyperspace distance | 213 037 ly |
Total hyperspace jumps | 4 436 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 3W 2D 3H 17M |
Passengers |
|
Total bulk passengers delivered | 636 |
Total VIPs delivered | 4 |
Total delivered | 640 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30 212 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 140 |
Grade 1 upgrades generated | 45 |
Grade 2 upgrades generated | 36 |
Grade 3 upgrades generated | 19 |
Grade 4 upgrades generated | 22 |
Grade 5 upgrades generated | 18 |
Multi-Crew |
|
Total time in multi-crew | 3H 12M 9S |
Time in gunner role | 2H 2M 22S |
Time in fighter con role | 56M 7S |
Total credits accrued | 854 638 cr |