CMDR Steph Wing profile
(Anaconda)
Federation: Recruit
Empire: Outsider
Balance |
|
---|---|
Current assets | 772 286 899 cr |
Credits spent on ships | 396 144 469 cr |
Credits spent on outfitting | 712 753 119 cr |
Credits spent on repairs | 2 084 490 cr |
Credits spent on fuel | 74 687 cr |
Credits spent on munitions | 107 073 cr |
Insurance claims | 13 |
Total claim costs | 43 982 088 cr |
Combat |
|
Bounties claimed | 111 |
Profit from bounties | 3 042 897 cr |
Combat bonds | 7 |
Profit from combat bonds | 112 000 cr |
Assassinations | 5 |
Profit from assassinations | 45 756 cr |
Highest single reward | 86 646 cr |
Skimmers killed | 7 |
Crime |
|
Fines issued | 36 |
Lifetime fines value | 161 876 cr |
Bounties received/earned | 4 |
Lifetime bounty value | 6 100 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 273 205 cr |
Commodities smuggled | 78 |
Average profit | 11 384 cr |
Highest single transaction | 101 713 cr |
Trading |
|
Market network | 75 |
Trading profit | 32 069 720 cr |
Commodities traded | 14 752 |
Average profit | 128 279 cr |
Highest single transaction | 1 505 232 cr |
Mining |
|
Profits from mining | 14 366 862 cr |
Minerals refined | 1 368 |
Materials collected | 5 646 |
Exploration |
|
Systems visited | 3 131 |
Profits from exploration | 494 782 323 cr |
Level 2 detailed scans | 8 763 |
Level 3 detailed scans | 16 748 |
Highest payout | 12 457 264 cr |
Total hyperspace distance | 132 797 ly |
Total hyperspace jumps | 3 475 |
Max distance from start | 21 930,99 ly |
Max distance from Sol | 22 000,47 ly |
Max distance from Colonia | 29 792,05 ly |
Approximate time played | 2W 4D 13H 18M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 22 |
Total delivered | 22 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 9 |
Total profit | 221 439 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 525 |
Grade 1 upgrades generated | 184 |
Grade 2 upgrades generated | 140 |
Grade 3 upgrades generated | 124 |
Grade 4 upgrades generated | 59 |
Grade 5 upgrades generated | 18 |