CMDR LARS.P profile
Federation: Vice Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 7 880 178 565 cr |
Credits spent on ships | 16 663 876 379 cr |
Credits spent on outfitting | 20 036 122 170 cr |
Credits spent on repairs | 79 968 878 cr |
Credits spent on fuel | 924 391 cr |
Credits spent on munitions | 5 582 668 cr |
Insurance claims | 444 |
Total claim costs | 906 592 209 cr |
Combat |
|
Bounties claimed | 6 202 |
Profit from bounties | 422 467 419 cr |
Combat bonds | 5 012 |
Profit from combat bonds | 173 572 474 cr |
Assassinations | 29 |
Profit from assassinations | 23 699 282 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 1 077 |
Crime |
|
Fines issued | 826 |
Lifetime fines value | 6 081 498 cr |
Bounties received/earned | 1 597 |
Lifetime bounty value | 7 881 940 cr |
Highest bounty issued | 2 198 000 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 11 336 524 cr |
Commodities smuggled | 5 974 |
Average profit | 269 917 cr |
Highest single transaction | 3 787 888 cr |
Trading |
|
Market network | 86 |
Trading profit | 3 144 603 615 cr |
Commodities traded | 7 911 |
Average profit | 9 826 886 cr |
Highest single transaction | 771 021 824 cr |
Mining |
|
Profits from mining | 3 134 520 361 cr |
Minerals refined | 3 533 |
Materials collected | 26 159 |
Exploration |
|
Systems visited | 14 244 |
Profits from exploration | 340 745 759 cr |
Level 2 detailed scans | 5 248 |
Level 3 detailed scans | 8 729 |
Highest payout | 2 047 579 cr |
Total hyperspace distance | 884 767 ly |
Total hyperspace jumps | 19 438 |
Max distance from start | 30 724,98 ly |
Max distance from Sol | 30 782,65 ly |
Max distance from Colonia | 23 762,83 ly |
Approximate time played | 14W 4D 9H 45M |
Passengers |
|
Total bulk passengers delivered | 8 172 |
Total VIPs delivered | 1 339 |
Total delivered | 9 511 |
Total ejected | 103 |
Search and Rescue |
|
Total items rescued | 105 |
Total profit | 236 489 cr |
Total rescue transactions | 33 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 2 055 |
Grade 1 upgrades generated | 375 |
Grade 2 upgrades generated | 271 |
Grade 3 upgrades generated | 391 |
Grade 4 upgrades generated | 364 |
Grade 5 upgrades generated | 654 |
Crew |
|
Crew credits earned | 479 583 671 cr |
Crew hired | 110 |
Crew fired | 96 |
Crew lost | 14 |
Multi-Crew |
|
Total time in multi-crew | 1D 55M 3S |
Time in gunner role | 1H 6M 14S |
Time in fighter con role | 1H 25M 7S |
Total credits accrued | 1 851 292 cr |
Total fines accrued | 119 792 cr |