CMDR slubman profile
(Anaconda)
Federation: Petty Officer
Empire: King
Balance |
|
---|---|
Current assets | 5 930 262 359 cr |
Credits spent on ships | 1 229 048 924 cr |
Credits spent on outfitting | 3 293 068 832 cr |
Credits spent on repairs | 10 306 966 cr |
Credits spent on fuel | 369 914 cr |
Credits spent on munitions | 3 469 453 cr |
Insurance claims | 8 |
Total claim costs | 58 184 067 cr |
Combat |
|
Bounties claimed | 7 983 |
Profit from bounties | 372 736 324 cr |
Combat bonds | 4 948 |
Profit from combat bonds | 127 083 103 cr |
Assassinations | 7 |
Profit from assassinations | 6 381 420 cr |
Highest single reward | 607 650 cr |
Skimmers killed | 68 |
Crime |
|
Fines issued | 82 |
Lifetime fines value | 100 366 cr |
Bounties received/earned | 387 |
Lifetime bounty value | 1 587 955 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 17 |
Black market profit | 2 327 638 cr |
Commodities smuggled | 495 |
Average profit | 59 683 cr |
Highest single transaction | 688 568 cr |
Trading |
|
Market network | 174 |
Trading profit | 3 991 979 164 cr |
Commodities traded | 140 711 |
Average profit | 3 318 353 cr |
Highest single transaction | 904 841 322 cr |
Mining |
|
Profits from mining | 2 335 117 792 cr |
Minerals refined | 2 713 |
Materials collected | 23 219 |
Exploration |
|
Systems visited | 12 675 |
Profits from exploration | 10 179 645 678 cr |
Level 2 detailed scans | 49 913 |
Level 3 detailed scans | 63 796 |
Highest payout | 48 516 336 cr |
Total hyperspace distance | 565 351 ly |
Total hyperspace jumps | 16 626 |
Max distance from start | 65 421,93 ly |
Max distance from Sol | 65 478,81 ly |
Max distance from Colonia | 46 435,52 ly |
Approximate time played | 18W 2D 21H 41M |
Passengers |
|
Total bulk passengers delivered | 8 040 |
Total VIPs delivered | 2 090 |
Total delivered | 10 130 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 163 |
Total profit | 2 484 600 cr |
Total rescue transactions | 64 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 2 577 |
Grade 1 upgrades generated | 421 |
Grade 2 upgrades generated | 410 |
Grade 3 upgrades generated | 537 |
Grade 4 upgrades generated | 541 |
Grade 5 upgrades generated | 668 |
Crew |
|
Crew credits earned | 2 785 773 023 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 14H 45M 30S |
Time in gunner role | 1H 4M 31S |
Time in fighter con role | 12M 1S |
Total credits accrued | 437 208 cr |