CMDR Superloup10 profile
(Anaconda)
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 1 358 015 548 cr |
Credits spent on ships | 181 248 002 cr |
Credits spent on outfitting | 171 590 466 cr |
Credits spent on repairs | 2 495 362 cr |
Credits spent on fuel | 102 440 cr |
Credits spent on munitions | 179 139 cr |
Insurance claims | 10 |
Total claim costs | 27 093 057 cr |
Combat |
|
Bounties claimed | 36 |
Profit from bounties | 161 969 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 13 |
Profit from assassinations | 203 992 cr |
Highest single reward | 0 cr |
Skimmers killed | 25 |
Crime |
|
Fines issued | 61 |
Lifetime fines value | 103 564 cr |
Bounties received/earned | 18 |
Lifetime bounty value | 7 280 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 703 926 cr |
Commodities smuggled | 83 |
Average profit | 23 464 cr |
Highest single transaction | 569 330 cr |
Trading |
|
Market network | 39 |
Trading profit | 1 015 198 853 cr |
Commodities traded | 3 230 |
Average profit | 7 519 992 cr |
Highest single transaction | 251 425 440 cr |
Mining |
|
Profits from mining | 1 001 648 178 cr |
Minerals refined | 1 146 |
Materials collected | 3 221 |
Exploration |
|
Systems visited | 2 727 |
Profits from exploration | 358 217 985 cr |
Level 2 detailed scans | 580 |
Level 3 detailed scans | 2 356 |
Highest payout | 3 038 685 cr |
Total hyperspace distance | 124 611 ly |
Total hyperspace jumps | 3 026 |
Max distance from start | 36 794,38 ly |
Max distance from Sol | 36 847,46 ly |
Max distance from Colonia | 22 286,29 ly |
Approximate time played | 2W 2D 10H 40M |
Passengers |
|
Total bulk passengers delivered | 30 |
Total VIPs delivered | 19 |
Total delivered | 49 |
Total ejected | 7 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 25 301 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 83 |
Grade 1 upgrades generated | 24 |
Grade 2 upgrades generated | 14 |
Grade 3 upgrades generated | 33 |
Grade 4 upgrades generated | 9 |
Grade 5 upgrades generated | 3 |
Multi-Crew |
|
Total time in multi-crew | 7H 30M 42S |
Time in gunner role | 1H 10M 52S |
Time in fighter con role | 14M 2S |
Total credits accrued | 196 710 cr |