CMDR WastedInside profile
(Krait Phantom)
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 2 800 398 198 cr |
Credits spent on ships | 440 093 514 cr |
Credits spent on outfitting | 1 002 987 428 cr |
Credits spent on repairs | 1 809 822 cr |
Credits spent on fuel | 87 749 cr |
Credits spent on munitions | 280 327 cr |
Insurance claims | 20 |
Total claim costs | 27 591 357 cr |
Combat |
|
Bounties claimed | 242 |
Profit from bounties | 6 401 218 cr |
Combat bonds | 62 |
Profit from combat bonds | 1 946 341 cr |
Assassinations | 11 |
Profit from assassinations | 3 181 186 cr |
Highest single reward | 249 150 cr |
Skimmers killed | 17 |
Crime |
|
Fines issued | 229 |
Lifetime fines value | 52 600 cr |
Bounties received/earned | 40 |
Lifetime bounty value | 25 765 cr |
Highest bounty issued | 8 645 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 55 964 cr |
Commodities smuggled | 12 |
Average profit | 7 995 cr |
Highest single transaction | 30 457 cr |
Trading |
|
Market network | 68 |
Trading profit | 2 286 732 952 cr |
Commodities traded | 9 837 |
Average profit | 14 115 636 cr |
Highest single transaction | 199 168 080 cr |
Mining |
|
Profits from mining | 2 278 085 196 cr |
Minerals refined | 1 997 |
Materials collected | 6 485 |
Exploration |
|
Systems visited | 3 883 |
Profits from exploration | 428 689 868 cr |
Level 2 detailed scans | 12 930 |
Level 3 detailed scans | 14 654 |
Highest payout | 7 433 053 cr |
Total hyperspace distance | 213 375 ly |
Total hyperspace jumps | 4 571 |
Max distance from start | 26 566,26 ly |
Max distance from Sol | 26 540,55 ly |
Max distance from Colonia | 23 754,99 ly |
Approximate time played | 3W 1D 18H 26M |
Passengers |
|
Total bulk passengers delivered | 49 |
Total VIPs delivered | 331 |
Total delivered | 380 |
Total ejected | 7 |
Search and Rescue |
|
Total items rescued | 9 |
Total profit | 115 842 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 530 |
Grade 1 upgrades generated | 138 |
Grade 2 upgrades generated | 116 |
Grade 3 upgrades generated | 137 |
Grade 4 upgrades generated | 90 |
Grade 5 upgrades generated | 49 |