CMDR Dr Waider profile
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 14 973 449 025 cr |
Credits spent on ships | 2 246 606 145 cr |
Credits spent on outfitting | 5 602 625 087 cr |
Credits spent on repairs | 41 079 754 cr |
Credits spent on fuel | 1 089 460 cr |
Credits spent on munitions | 7 143 320 cr |
Insurance claims | 236 |
Total claim costs | 682 659 133 cr |
Combat |
|
Bounties claimed | 3 719 |
Profit from bounties | 296 555 903 cr |
Combat bonds | 4 317 |
Profit from combat bonds | 212 391 977 cr |
Assassinations | 535 |
Profit from assassinations | 355 426 150 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 2 634 |
Crime |
|
Fines issued | 581 |
Lifetime fines value | 17 647 533 cr |
Bounties received/earned | 3 818 |
Lifetime bounty value | 13 784 290 cr |
Highest bounty issued | 2 142 200 cr |
Smuggling |
|
Black market network | 24 |
Black market profit | 196 745 842 cr |
Commodities smuggled | 1 996 |
Average profit | 2 555 141 cr |
Highest single transaction | 72 017 790 cr |
Trading |
|
Market network | 334 |
Trading profit | 11 602 074 515 cr |
Commodities traded | 173 950 |
Average profit | 8 029 117 cr |
Highest single transaction | 559 564 794 cr |
Mining |
|
Profits from mining | 2 853 087 182 cr |
Minerals refined | 3 212 |
Materials collected | 26 346 |
Exploration |
|
Systems visited | 7 229 |
Profits from exploration | 223 534 543 cr |
Level 2 detailed scans | 13 333 |
Level 3 detailed scans | 12 821 |
Highest payout | 5 538 805 cr |
Total hyperspace distance | 276 930 ly |
Total hyperspace jumps | 14 773 |
Max distance from start | 21 958,90 ly |
Max distance from Sol | 2 156,76 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 15W 2D 9H 33M |
Passengers |
|
Total bulk passengers delivered | 92 |
Total VIPs delivered | 1 442 |
Total delivered | 1 534 |
Total ejected | 154 |
Search and Rescue |
|
Total items rescued | 71 |
Total profit | 1 485 994 cr |
Total rescue transactions | 25 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 2 301 |
Grade 1 upgrades generated | 416 |
Grade 2 upgrades generated | 478 |
Grade 3 upgrades generated | 614 |
Grade 4 upgrades generated | 535 |
Grade 5 upgrades generated | 258 |
Crew |
|
Crew credits earned | 1 982 684 160 cr |
Crew hired | 17 |
Crew fired | 9 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 9H 6M 20S |
Time in gunner role | 2H 40M 34S |