CMDR Sapulse profile
(Krait Phantom)
Federation: Post Commander
Empire: King
Balance |
|
---|---|
Current assets | 6 035 457 342 cr |
Credits spent on ships | 844 350 057 cr |
Credits spent on outfitting | 1 218 169 459 cr |
Credits spent on repairs | 10 290 432 cr |
Credits spent on fuel | 359 093 cr |
Credits spent on munitions | 738 074 cr |
Insurance claims | 32 |
Total claim costs | 55 803 088 cr |
Combat |
|
Bounties claimed | 6 617 |
Profit from bounties | 474 313 758 cr |
Combat bonds | 1 701 |
Profit from combat bonds | 57 415 767 cr |
Assassinations | 6 |
Profit from assassinations | 2 392 270 cr |
Highest single reward | 1 864 600 cr |
Skimmers killed | 27 |
Crime |
|
Fines issued | 77 |
Lifetime fines value | 105 492 cr |
Bounties received/earned | 58 |
Lifetime bounty value | 79 260 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 812 615 cr |
Commodities smuggled | 50 |
Average profit | 33 859 cr |
Highest single transaction | 354 152 cr |
Trading |
|
Market network | 178 |
Trading profit | 3 702 227 045 cr |
Commodities traded | 35 551 |
Average profit | 3 553 001 cr |
Highest single transaction | 312 057 252 cr |
Mining |
|
Profits from mining | 3 726 750 430 cr |
Minerals refined | 9 973 |
Materials collected | 33 478 |
Exploration |
|
Systems visited | 10 723 |
Profits from exploration | 2 053 784 561 cr |
Level 2 detailed scans | 27 244 |
Level 3 detailed scans | 87 561 |
Highest payout | 12 315 317 cr |
Total hyperspace distance | 498 794 ly |
Total hyperspace jumps | 13 503 |
Max distance from start | 65 379,01 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 13W 6D 10H 39M |
Passengers |
|
Total bulk passengers delivered | 844 |
Total VIPs delivered | 128 |
Total delivered | 972 |
Total ejected | 20 |
Search and Rescue |
|
Total items rescued | 79 |
Total profit | 1 512 154 cr |
Total rescue transactions | 23 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 2 173 |
Grade 1 upgrades generated | 273 |
Grade 2 upgrades generated | 274 |
Grade 3 upgrades generated | 372 |
Grade 4 upgrades generated | 458 |
Grade 5 upgrades generated | 796 |
Crew |
|
Crew credits earned | 688 438 487 cr |
Crew hired | 3 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 3H 24M 48S |
Time in gunner role | 9M 14S |