CMDR LTCDR.Shepard profile
(Imperial Cutter)
Federation: Petty Officer
Empire: King
Balance |
|
---|---|
Current assets | 4 905 393 314 cr |
Credits spent on ships | 290 415 648 cr |
Credits spent on outfitting | 1 783 692 868 cr |
Credits spent on repairs | 70 570 462 cr |
Credits spent on fuel | 2 092 988 cr |
Credits spent on munitions | 14 128 075 cr |
Insurance claims | 72 |
Total claim costs | 437 933 205 cr |
Combat |
|
Bounties claimed | 4 602 |
Profit from bounties | 355 966 328 cr |
Combat bonds | 1 903 |
Profit from combat bonds | 67 345 117 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 326 025 cr |
Skimmers killed | 60 |
Crime |
|
Fines issued | 339 |
Lifetime fines value | 339 983 cr |
Bounties received/earned | 127 |
Lifetime bounty value | 146 900 cr |
Highest bounty issued | 45 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 1 732 102 cr |
Commodities smuggled | 12 |
Average profit | 216 513 cr |
Highest single transaction | 1 729 256 cr |
Trading |
|
Market network | 103 |
Trading profit | 1 148 050 947 cr |
Commodities traded | 71 898 |
Average profit | 1 572 673 cr |
Highest single transaction | 856 152 064 cr |
Mining |
|
Profits from mining | 1 047 624 254 cr |
Minerals refined | 1 951 |
Materials collected | 13 470 |
Exploration |
|
Systems visited | 7 413 |
Profits from exploration | 443 848 609 cr |
Level 2 detailed scans | 9 115 |
Level 3 detailed scans | 9 223 |
Highest payout | 19 367 395 cr |
Total hyperspace distance | 210 191 ly |
Total hyperspace jumps | 10 096 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 22 278,96 ly |
Approximate time played | 10W 4D 1H 34M |
Passengers |
|
Total bulk passengers delivered | 852 |
Total VIPs delivered | 5 854 |
Total delivered | 6 706 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 24 035 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 667 |
Grade 1 upgrades generated | 150 |
Grade 2 upgrades generated | 76 |
Grade 3 upgrades generated | 154 |
Grade 4 upgrades generated | 148 |
Grade 5 upgrades generated | 139 |
Crew |
|
Crew credits earned | 754 169 062 cr |
Crew hired | 8 |
Crew fired | 1 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 2D 17H 52M 23S |
Time in gunner role | 20S |