CMDR BlackScreen profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 23 949 224 480 cr |
Credits spent on ships | 1 442 700 985 cr |
Credits spent on outfitting | 3 093 138 956 cr |
Credits spent on repairs | 47 282 110 cr |
Credits spent on fuel | 1 625 133 cr |
Credits spent on munitions | 2 546 830 cr |
Insurance claims | 15 |
Total claim costs | 160 754 150 cr |
Combat |
|
Bounties claimed | 11 609 |
Profit from bounties | 631 021 235 cr |
Combat bonds | 2 430 |
Profit from combat bonds | 276 460 740 cr |
Assassinations | 2 |
Profit from assassinations | 1 125 230 cr |
Highest single reward | 2 000 000 cr |
Skimmers killed | 12 |
Crime |
|
Fines issued | 84 |
Lifetime fines value | 112 704 cr |
Bounties received/earned | 119 |
Lifetime bounty value | 113 595 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | −10 649 cr |
Commodities smuggled | 93 |
Average profit | −1 065 cr |
Highest single transaction | 40 725 cr |
Trading |
|
Market network | 130 |
Trading profit | 24 536 120 346 cr |
Commodities traded | 92 114 |
Average profit | 21 133 609 cr |
Highest single transaction | 605 138 361 cr |
Mining |
|
Profits from mining | 24 289 317 967 cr |
Minerals refined | 31 643 |
Materials collected | 24 631 |
Exploration |
|
Systems visited | 5 954 |
Profits from exploration | 322 352 043 cr |
Level 2 detailed scans | 7 528 |
Level 3 detailed scans | 7 514 |
Highest payout | 4 055 353 cr |
Total hyperspace distance | 449 741 ly |
Total hyperspace jumps | 10 215 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 8W 6D 8H 5M |
Passengers |
|
Total bulk passengers delivered | 2 873 |
Total VIPs delivered | 217 |
Total delivered | 3 090 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 1 707 |
Grade 1 upgrades generated | 342 |
Grade 2 upgrades generated | 250 |
Grade 3 upgrades generated | 348 |
Grade 4 upgrades generated | 320 |
Grade 5 upgrades generated | 447 |
Crew |
|
Crew credits earned | 6 086 600 493 cr |
Crew hired | 5 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 14H 24M 32S |
Time in gunner role | 3H 15M 9S |
Time in fighter con role | 5M 11S |
Total credits accrued | 376 000 cr |