CMDR EngiNick profile
(Type-9 Heavy)
Federation: Warrant Officer
Empire: Outsider
Balance |
|
---|---|
Current assets | 1 151 423 804 cr |
Credits spent on ships | 271 317 609 cr |
Credits spent on outfitting | 637 180 591 cr |
Credits spent on repairs | 7 003 413 cr |
Credits spent on fuel | 184 150 cr |
Credits spent on munitions | 291 800 cr |
Insurance claims | 21 |
Total claim costs | 61 748 730 cr |
Combat |
|
Bounties claimed | 991 |
Profit from bounties | 54 499 810 cr |
Combat bonds | 274 |
Profit from combat bonds | 23 472 046 cr |
Assassinations | 1 |
Profit from assassinations | 10 000 cr |
Highest single reward | 265 325 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 39 |
Lifetime fines value | 10 900 cr |
Bounties received/earned | 36 |
Lifetime bounty value | 44 320 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 1 220 200 cr |
Commodities smuggled | 712 |
Average profit | 244 040 cr |
Highest single transaction | 597 200 cr |
Trading |
|
Market network | 64 |
Trading profit | 90 918 552 cr |
Commodities traded | 36 478 |
Average profit | 571 815 cr |
Highest single transaction | 11 937 412 cr |
Mining |
|
Profits from mining | 5 171 459 cr |
Minerals refined | 160 |
Materials collected | 6 697 |
Exploration |
|
Systems visited | 3 263 |
Profits from exploration | 391 808 696 cr |
Level 2 detailed scans | 9 262 |
Level 3 detailed scans | 9 810 |
Highest payout | 10 657 551 cr |
Total hyperspace distance | 169 801 ly |
Total hyperspace jumps | 3 957 |
Max distance from start | 25 205,33 ly |
Max distance from Sol | 25 212,46 ly |
Max distance from Colonia | 23 474,55 ly |
Approximate time played | 4W 2D 21H 12M |
Passengers |
|
Total bulk passengers delivered | 485 |
Total VIPs delivered | 88 |
Total delivered | 573 |
Total ejected | 17 |
Search and Rescue |
|
Total items rescued | 12 |
Total profit | 311 254 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 420 |
Grade 1 upgrades generated | 106 |
Grade 2 upgrades generated | 96 |
Grade 3 upgrades generated | 65 |
Grade 4 upgrades generated | 62 |
Grade 5 upgrades generated | 91 |
Crew |
|
Crew credits earned | 19 079 564 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 4H 2M 58S |
Time in gunner role | 12M 58S |