CMDR boni58 profile
(Krait MkII)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 91 928 811 797 cr |
Credits spent on ships | 5 896 566 657 cr |
Credits spent on outfitting | 12 604 461 562 cr |
Credits spent on repairs | 101 461 419 cr |
Credits spent on fuel | 3 463 210 cr |
Credits spent on munitions | 15 752 726 cr |
Insurance claims | 230 |
Total claim costs | 1 396 826 357 cr |
Combat |
|
Bounties claimed | 13 380 |
Profit from bounties | 1 104 182 663 cr |
Combat bonds | 4 429 |
Profit from combat bonds | 539 597 658 cr |
Assassinations | 198 |
Profit from assassinations | 151 431 883 cr |
Highest single reward | 1 107 807 cr |
Skimmers killed | 261 |
Crime |
|
Fines issued | 1 194 |
Lifetime fines value | 8 858 097 cr |
Bounties received/earned | 1 634 |
Lifetime bounty value | 307 002 960 cr |
Highest bounty issued | 3 557 000 cr |
Smuggling |
|
Black market network | 29 |
Black market profit | 263 688 982 cr |
Commodities smuggled | 8 079 |
Average profit | 2 996 466 cr |
Highest single transaction | 67 397 060 cr |
Trading |
|
Market network | 364 |
Trading profit | 43 090 161 652 cr |
Commodities traded | 349 356 |
Average profit | 18 446 131 cr |
Highest single transaction | 1 187 269 920 cr |
Mining |
|
Profits from mining | 45 866 929 427 cr |
Minerals refined | 44 741 |
Materials collected | 46 448 |
Exploration |
|
Systems visited | 15 407 |
Profits from exploration | 1 983 453 129 cr |
Level 2 detailed scans | 46 403 |
Level 3 detailed scans | 49 119 |
Highest payout | 26 391 093 cr |
Total hyperspace distance | 1 726 227 ly |
Total hyperspace jumps | 30 746 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 612,96 ly |
Approximate time played | 43W 2D 17H 8M |
Passengers |
|
Total bulk passengers delivered | 10 211 |
Total VIPs delivered | 4 296 |
Total delivered | 14 507 |
Total ejected | 199 |
Search and Rescue |
|
Total items rescued | 30 |
Total profit | 316 016 cr |
Total rescue transactions | 23 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 6 391 |
Grade 1 upgrades generated | 797 |
Grade 2 upgrades generated | 869 |
Grade 3 upgrades generated | 1 193 |
Grade 4 upgrades generated | 1 475 |
Grade 5 upgrades generated | 2 057 |
Crew |
|
Crew credits earned | 3 389 269 169 cr |
Crew hired | 85 |
Crew fired | 68 |
Crew lost | 23 |
Multi-Crew |
|
Total time in multi-crew | 16H 52M 3S |
Time in gunner role | 1H 31M 11S |
Time in fighter con role | 1H 7M 39S |
Total credits accrued | 1 476 132 cr |