CMDR 'Seph Iridan profile
(Imperial Courier)
Federation: Lieutenant
Empire: Prince
Balance |
|
---|---|
Current assets | 2 354 704 428 cr |
Credits spent on ships | 454 947 331 cr |
Credits spent on outfitting | 460 388 212 cr |
Credits spent on repairs | 1 970 093 cr |
Credits spent on fuel | 110 615 cr |
Credits spent on munitions | 120 678 cr |
Insurance claims | 26 |
Total claim costs | 17 829 343 cr |
Combat |
|
Bounties claimed | 334 |
Profit from bounties | 11 409 518 cr |
Combat bonds | 11 |
Profit from combat bonds | 669 856 cr |
Assassinations | 46 |
Profit from assassinations | 752 911 cr |
Highest single reward | 133 088 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 25 |
Lifetime fines value | 5 900 cr |
Bounties received/earned | 7 |
Lifetime bounty value | 4 000 cr |
Highest bounty issued | 1 500 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 2 409 763 cr |
Commodities smuggled | 14 |
Average profit | 267 751 cr |
Highest single transaction | 1 174 910 cr |
Trading |
|
Market network | 103 |
Trading profit | 1 122 228 959 cr |
Commodities traded | 55 549 |
Average profit | 2 550 520 cr |
Highest single transaction | 402 817 730 cr |
Mining |
|
Profits from mining | 639 686 567 cr |
Minerals refined | 739 |
Materials collected | 8 377 |
Exploration |
|
Systems visited | 7 102 |
Profits from exploration | 853 134 024 cr |
Level 2 detailed scans | 18 396 |
Level 3 detailed scans | 20 910 |
Highest payout | 15 095 699 cr |
Total hyperspace distance | 329 141 ly |
Total hyperspace jumps | 9 198 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 28 594,68 ly |
Approximate time played | 9W 10H 44M |
Passengers |
|
Total bulk passengers delivered | 2 158 |
Total VIPs delivered | 61 |
Total delivered | 2 219 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 21 |
Total profit | 260 391 cr |
Total rescue transactions | 16 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1 064 |
Grade 1 upgrades generated | 562 |
Grade 2 upgrades generated | 180 |
Grade 3 upgrades generated | 172 |
Grade 4 upgrades generated | 63 |
Grade 5 upgrades generated | 87 |
Multi-Crew |
|
Total time in multi-crew | 1H 55M 50S |