CMDR Bladehawk747 profile
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 2 082 793 154 cr |
Credits spent on ships | 564 328 303 cr |
Credits spent on outfitting | 945 388 796 cr |
Credits spent on repairs | 4 818 658 cr |
Credits spent on fuel | 255 227 cr |
Credits spent on munitions | 732 086 cr |
Insurance claims | 90 |
Total claim costs | 90 346 525 cr |
Combat |
|
Bounties claimed | 551 |
Profit from bounties | 41 983 415 cr |
Combat bonds | 88 |
Profit from combat bonds | 18 068 192 cr |
Assassinations | 10 |
Profit from assassinations | 2 259 771 cr |
Highest single reward | 941 539 cr |
Skimmers killed | 44 |
Crime |
|
Fines issued | 62 |
Lifetime fines value | 834 221 cr |
Bounties received/earned | 71 |
Lifetime bounty value | 38 675 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 36 555 333 cr |
Commodities smuggled | 104 |
Average profit | 3 323 212 cr |
Highest single transaction | 22 087 107 cr |
Trading |
|
Market network | 70 |
Trading profit | 858 537 860 cr |
Commodities traded | 56 325 |
Average profit | 2 157 130 cr |
Highest single transaction | 102 246 742 cr |
Mining |
|
Profits from mining | 406 727 059 cr |
Minerals refined | 1 408 |
Materials collected | 9 127 |
Exploration |
|
Systems visited | 2 556 |
Profits from exploration | 91 784 812 cr |
Level 2 detailed scans | 4 588 |
Level 3 detailed scans | 4 887 |
Highest payout | 8 487 129 cr |
Total hyperspace distance | 110 663 ly |
Total hyperspace jumps | 3 764 |
Max distance from start | 5 511,81 ly |
Max distance from Sol | 5 507,14 ly |
Max distance from Colonia | 23 490,33 ly |
Approximate time played | 3W 1D 10H 7M |
Passengers |
|
Total bulk passengers delivered | 2 029 |
Total VIPs delivered | 19 |
Total delivered | 2 048 |
Total ejected | 15 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 16 176 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 609 |
Grade 1 upgrades generated | 137 |
Grade 2 upgrades generated | 107 |
Grade 3 upgrades generated | 172 |
Grade 4 upgrades generated | 101 |
Grade 5 upgrades generated | 92 |
Crew |
|
Crew credits earned | 124 657 710 cr |
Crew hired | 4 |
Crew fired | 4 |
Multi-Crew |
|
Total time in multi-crew | 10H 21M 27S |
Time in gunner role | 1M |