CMDR Apis_Levitans profile
(Imperial Clipper)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 11 303 652 261 cr |
Credits spent on ships | 2 208 280 232 cr |
Credits spent on outfitting | 7 701 100 986 cr |
Credits spent on repairs | 69 604 627 cr |
Credits spent on fuel | 5 588 137 cr |
Credits spent on munitions | 5 005 194 cr |
Insurance claims | 125 |
Total claim costs | 515 520 748 cr |
Combat |
|
Bounties claimed | 8 337 |
Profit from bounties | 363 532 521 cr |
Combat bonds | 5 208 |
Profit from combat bonds | 343 172 010 cr |
Assassinations | 85 |
Profit from assassinations | 13 612 258 cr |
Highest single reward | 1 745 270 cr |
Skimmers killed | 293 |
Crime |
|
Fines issued | 955 |
Lifetime fines value | 101 261 219 cr |
Bounties received/earned | 6 415 |
Lifetime bounty value | 21 921 362 cr |
Highest bounty issued | 16 425 cr |
Smuggling |
|
Black market network | 47 |
Black market profit | 666 616 952 cr |
Commodities smuggled | 36 853 |
Average profit | 3 366 752 cr |
Highest single transaction | 45 120 000 cr |
Trading |
|
Market network | 676 |
Trading profit | 4 950 127 827 cr |
Commodities traded | 1 744 433 |
Average profit | 1 043 890 cr |
Highest single transaction | 503 153 976 cr |
Mining |
|
Profits from mining | 1 141 051 009 cr |
Minerals refined | 3 956 |
Materials collected | 36 241 |
Exploration |
|
Systems visited | 6 834 |
Profits from exploration | 734 015 668 cr |
Level 2 detailed scans | 18 012 |
Level 3 detailed scans | 17 182 |
Highest payout | 12 814 337 cr |
Total hyperspace distance | 420 069 ly |
Total hyperspace jumps | 22 797 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,71 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 39W 3D 8H 49M |
Passengers |
|
Total bulk passengers delivered | 7 893 |
Total VIPs delivered | 280 |
Total delivered | 8 173 |
Total ejected | 138 |
Search and Rescue |
|
Total items rescued | 17 |
Total profit | 336 174 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 2 056 |
Grade 1 upgrades generated | 766 |
Grade 2 upgrades generated | 196 |
Grade 3 upgrades generated | 369 |
Grade 4 upgrades generated | 353 |
Grade 5 upgrades generated | 372 |
Crew |
|
Crew credits earned | 135 196 330 cr |
Crew hired | 13 |
Crew fired | 12 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 33M 36S |
Time in gunner role | 1H 6M 44S |