CMDR DeeJayMMM profile
(Krait Phantom)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 19 259 677 971 cr |
Credits spent on ships | 8 038 917 326 cr |
Credits spent on outfitting | 9 372 973 703 cr |
Credits spent on repairs | 32 076 873 cr |
Credits spent on fuel | 3 474 040 cr |
Credits spent on munitions | 1 737 821 cr |
Insurance claims | 44 |
Total claim costs | 176 167 684 cr |
Combat |
|
Bounties claimed | 9 541 |
Profit from bounties | 2 387 905 412 cr |
Combat bonds | 2 191 |
Profit from combat bonds | 120 708 843 cr |
Assassinations | 175 |
Profit from assassinations | 24 577 704 cr |
Highest single reward | 1 587 496 cr |
Skimmers killed | 309 |
Crime |
|
Fines issued | 165 |
Lifetime fines value | 2 683 471 cr |
Bounties received/earned | 34 |
Lifetime bounty value | 35 795 cr |
Highest bounty issued | 9 000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 51 666 796 cr |
Commodities smuggled | 19 030 |
Average profit | 283 883 cr |
Highest single transaction | 2 459 764 cr |
Trading |
|
Market network | 1 346 |
Trading profit | 19 229 957 614 cr |
Commodities traded | 941 117 |
Average profit | 3 977 240 cr |
Highest single transaction | 808 689 664 cr |
Mining |
|
Profits from mining | 17 011 231 123 cr |
Minerals refined | 18 109 |
Materials collected | 46 243 |
Exploration |
|
Systems visited | 15 824 |
Profits from exploration | 673 793 687 cr |
Level 2 detailed scans | 45 728 |
Level 3 detailed scans | 133 844 |
Highest payout | 10 610 614 cr |
Total hyperspace distance | 598 636 ly |
Total hyperspace jumps | 25 205 |
Max distance from start | 29 101,52 ly |
Max distance from Sol | 29 172,03 ly |
Max distance from Colonia | 28 465,88 ly |
Approximate time played | 19W 4D 15H 33M |
Passengers |
|
Total bulk passengers delivered | 2 648 |
Total VIPs delivered | 430 |
Total delivered | 3 078 |
Total ejected | 13 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 44 960 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 3 408 |
Grade 1 upgrades generated | 619 |
Grade 2 upgrades generated | 666 |
Grade 3 upgrades generated | 715 |
Grade 4 upgrades generated | 704 |
Grade 5 upgrades generated | 704 |
Crew |
|
Crew credits earned | 687 358 498 cr |
Crew hired | 5 |
Crew fired | 5 |