CMDR Jonas Lander profile
(Krait MkII)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 2 843 771 338 cr |
Credits spent on ships | 106 157 013 cr |
Credits spent on outfitting | 495 438 060 cr |
Credits spent on repairs | 1 540 743 cr |
Credits spent on fuel | 33 959 cr |
Credits spent on munitions | 138 852 cr |
Insurance claims | 1 |
Total claim costs | 1 362 cr |
Combat |
|
Bounties claimed | 286 |
Profit from bounties | 14 883 110 cr |
Combat bonds | 83 |
Profit from combat bonds | 1 591 000 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 253 422 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 8 |
Lifetime fines value | 1 650 cr |
Bounties received/earned | 4 |
Lifetime bounty value | 4 445 cr |
Highest bounty issued | 3 710 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 2 880 cr |
Commodities smuggled | 5 |
Average profit | 576 cr |
Highest single transaction | 1 274 cr |
Trading |
|
Market network | 74 |
Trading profit | 1 246 730 477 cr |
Commodities traded | 6 168 |
Average profit | 1 966 452 cr |
Highest single transaction | 119 454 984 cr |
Mining |
|
Profits from mining | 1 250 054 536 cr |
Minerals refined | 4 077 |
Materials collected | 14 302 |
Exploration |
|
Systems visited | 8 758 |
Profits from exploration | 1 568 195 228 cr |
Level 2 detailed scans | 19 093 |
Level 3 detailed scans | 29 555 |
Highest payout | 9 421 573 cr |
Total hyperspace distance | 387 407 ly |
Total hyperspace jumps | 10 027 |
Max distance from start | 34 308,68 ly |
Max distance from Sol | 34 365,53 ly |
Max distance from Colonia | 22 713,54 ly |
Approximate time played | 6W 5D 15H 1M |
Passengers |
|
Total bulk passengers delivered | 2 |
Total VIPs delivered | 23 |
Total delivered | 25 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 14 |
Total profit | 399 911 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 946 |
Grade 1 upgrades generated | 270 |
Grade 2 upgrades generated | 102 |
Grade 3 upgrades generated | 168 |
Grade 4 upgrades generated | 124 |
Grade 5 upgrades generated | 282 |