CMDR JCDENTON profile
Federation: Vice Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 9 217 726 299 cr |
Credits spent on ships | 1 766 356 584 cr |
Credits spent on outfitting | 4 347 186 667 cr |
Credits spent on repairs | 46 129 355 cr |
Credits spent on fuel | 882 867 cr |
Credits spent on munitions | 4 991 248 cr |
Insurance claims | 223 |
Total claim costs | 848 406 808 cr |
Combat |
|
Bounties claimed | 1 630 |
Profit from bounties | 67 762 923 cr |
Combat bonds | 1 204 |
Profit from combat bonds | 54 056 336 cr |
Assassinations | 131 |
Profit from assassinations | 77 603 708 cr |
Highest single reward | 2 000 000 cr |
Skimmers killed | 1 031 |
Crime |
|
Fines issued | 541 |
Lifetime fines value | 2 141 115 cr |
Bounties received/earned | 1 973 |
Lifetime bounty value | 3 511 225 cr |
Highest bounty issued | 418 900 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 2 247 154 cr |
Commodities smuggled | 2 161 |
Average profit | 40 128 cr |
Highest single transaction | 642 330 cr |
Trading |
|
Market network | 259 |
Trading profit | 9 424 213 544 cr |
Commodities traded | 68 711 |
Average profit | 8 614 455 cr |
Highest single transaction | 919 467 918 cr |
Mining |
|
Profits from mining | 9 276 587 186 cr |
Minerals refined | 11 538 |
Materials collected | 28 862 |
Exploration |
|
Systems visited | 11 456 |
Profits from exploration | 884 687 026 cr |
Level 2 detailed scans | 21 537 |
Level 3 detailed scans | 21 233 |
Highest payout | 14 123 619 cr |
Total hyperspace distance | 469 591 ly |
Total hyperspace jumps | 18 335 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 27 253,59 ly |
Approximate time played | 12W 5D 18H 18M |
Passengers |
|
Total bulk passengers delivered | 3 787 |
Total VIPs delivered | 1 151 |
Total delivered | 4 938 |
Total ejected | 121 |
Search and Rescue |
|
Total items rescued | 15 |
Total profit | 252 963 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 3 629 |
Grade 1 upgrades generated | 474 |
Grade 2 upgrades generated | 465 |
Grade 3 upgrades generated | 684 |
Grade 4 upgrades generated | 867 |
Grade 5 upgrades generated | 1 139 |
Crew |
|
Crew credits earned | 1 465 500 026 cr |
Crew hired | 28 |
Crew fired | 8 |
Crew lost | 19 |
Multi-Crew |
|
Total time in multi-crew | 1H 28M 3S |