CMDR K-nours profile
(Federal Corvette)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 31 745 431 752 cr |
Credits spent on ships | 1 464 420 814 cr |
Credits spent on outfitting | 3 455 477 667 cr |
Credits spent on repairs | 151 827 660 cr |
Credits spent on fuel | 2 497 277 cr |
Credits spent on munitions | 19 962 556 cr |
Insurance claims | 144 |
Total claim costs | 694 393 967 cr |
Combat |
|
Bounties claimed | 10 974 |
Profit from bounties | 1 642 411 443 cr |
Combat bonds | 14 594 |
Profit from combat bonds | 8 621 001 439 cr |
Assassinations | 380 |
Profit from assassinations | 501 637 774 cr |
Highest single reward | 2 010 800 cr |
Skimmers killed | 1 773 |
Crime |
|
Fines issued | 2 096 |
Lifetime fines value | 8 393 826 cr |
Bounties received/earned | 5 398 |
Lifetime bounty value | 178 408 395 cr |
Highest bounty issued | 3 852 800 cr |
Smuggling |
|
Black market network | 56 |
Black market profit | 114 826 801 cr |
Commodities smuggled | 10 314 |
Average profit | 687 586 cr |
Highest single transaction | 13 196 288 cr |
Trading |
|
Market network | 1 070 |
Trading profit | 11 020 319 081 cr |
Commodities traded | 1 130 781 |
Average profit | 1 532 516 cr |
Highest single transaction | 217 071 568 cr |
Mining |
|
Profits from mining | 5 627 737 112 cr |
Minerals refined | 23 613 |
Materials collected | 67 297 |
Exploration |
|
Systems visited | 15 408 |
Profits from exploration | 1 053 371 593 cr |
Level 2 detailed scans | 71 788 |
Level 3 detailed scans | 70 443 |
Highest payout | 10 634 217 cr |
Total hyperspace distance | 1 160 005 ly |
Total hyperspace jumps | 33 404 |
Max distance from start | 30 739,15 ly |
Max distance from Sol | 30 798,37 ly |
Max distance from Colonia | 25 256,61 ly |
Approximate time played | 32W 2D 18H 3M |
Passengers |
|
Total bulk passengers delivered | 14 904 |
Total VIPs delivered | 1 068 |
Total delivered | 15 972 |
Total ejected | 12 |
Search and Rescue |
|
Total items rescued | 989 |
Total profit | 59 683 372 cr |
Total rescue transactions | 234 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 4 934 |
Grade 1 upgrades generated | 523 |
Grade 2 upgrades generated | 593 |
Grade 3 upgrades generated | 863 |
Grade 4 upgrades generated | 992 |
Grade 5 upgrades generated | 1 963 |
Crew |
|
Crew credits earned | 3 521 906 781 cr |
Crew hired | 9 |
Crew fired | 4 |
Crew lost | 13 |
Multi-Crew |
|
Total time in multi-crew | 2D 9H 36M 43S |
Time in gunner role | 3H 31M 21S |
Time in fighter con role | 2H 30M 42S |
Total credits accrued | 1 736 372 cr |